The Expanding Fronts team is proud to announce that we are preparing for our first official Beta release of Expanding Fronts! This Beta release will feature a fully playable Galactic Empire civ, alongside numerous other features.
WHAT CAN I EXPECT?
This release will serve as a test-bed upon which future updates and fixes will be built. The Galactic Empire will feature all 4 of its Sub-Factions, and a full roster new units to use. The developers will be constantly hosting, playing, and spectating multiplayer matches via GameRanger to teach players the ropes of the expansion, and to gain valuable feedback on our progress.
WHY JUST THE EMPIRE?
The Empire is the civilization we've poured the most work into, and it is currently the most complete of the 8. We are releasing it alone to allow players to see how the new Sub-Factions will function, and to provide any input to improve them, or suggestions for the other 7 civs.
WHAT DO I NEED?
The game will require Star Wars Galactic Battlegrounds, and its expansion pack Clone Campaigns to function properly. The mod adds all new files to the game, complete with an installer and new executable. You will still be able to play SWGB/CC unmodded without uninstalling EF.
CAN I PLAY ONLINE?
Yes, Expanding Fronts will still function online, so long as all players are using the same build of the mod.
Again, it is your continued support that allows us to continue to drive this project to completion. We cannot thank you enough for your time and attention, and we hope that you enjoy both playing Expanding Fronts - and helping to bring it to perfection.
We might be charging towards the gates, but we're still looking for talented new developers to help bring this project to completion as quickly as possible. If you have experience in terms of 2D/3D art, Random Map/AI scripting, or general editing experience with the AoK/SWGB Genie engine, and would like to contribute to the Expanding Fronts project, feel free to contact project members Gen_Rhys_Dallows or Sarthos via ModDB Private Messaging. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com