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Check out the new cinematic trailer for Lifeless Planet, the upcoming third–person sci-fi action adventure. The exciting new trailer introduces the game's intriguing story and features a powerful orchestral score by composer Rich Douglas.

Posted by dboard on Jul 8th, 2013

Check out the new cinematic trailer for Lifeless Planet, the upcoming third–person sci-fi action adventure. The exciting new trailer introduces the game's intriguing story and features a powerful orchestral score by composer Rich Douglas.

In Lifeless Planet, gamers will assume the role of an astronaut on a mission to a new world rich with life. But after a rough landing, the promise of a new Earth soon fades with the discovery that the planet he was to explore is now barren and inhospitable. Alone in this wasteland, his fellow astronauts missing and his oxygen tank leaking, the astronaut's situation turns desperate. He begins to explore the planet for his missing crew members, only to discover a deeper mystery—evidence of prior human habitation. When he comes across an abandoned Soviet-era Russian town, he begins to question his mission. Is he a pawn in a cold-war propaganda stunt? Or did he travel so fast that he has time-traveled to another era?

The game combines a unique sci-fi story with gameplay elements from adventures and 3D open world action games. Lifeless Planet features low-gravity platforming and jet-packing challenges combined with interesting and unusual puzzles. Seeking answers to the mystery of the Soviet presence, players will explore the distant planet, carefully navigating hazardous terrain in a space suit, making use of low gravity to jump across giant abysses and traverse mountainous regions. Tools like a robot arm will help players interact with strange objects they encounter along their journey.

Key to the mystery of Lifeless Planet is an elusive Russian woman, Aelita, who is somehow able to survive in the inhospitable world. For unknown reasons, Aelita’s skin interacts with the soil under her feet, causing it to glow bright green. These strange footprints help guide the player across the vast alien planet as they try to survive and uncover the purpose behind Soviet-built structures scattered across the world.

The game story was inspired by old sci-fi stories I enjoyed as a kid. During the cold war, science fiction was strongly influenced by events of the day. With Lifeless Planet I’m trying to evoke the contradictory feelings of hope and fear that came with the scientific advances of the space race.

The new trailer also hints at the motivations of the main character, an astronaut who has signed up for a one-way mission to an Earth-like planet, light years from home.

To me, there’s something interesting about the psychology of someone leaving Earth along with everything and everyone he’s ever loved in the hopes of exploring a planet very much like Earth. I think there’s a certain irony in humanity’s dream of visiting Earth-like planets.

Post comment Comments
SinKing Jul 9 2013, 3:53am says:

Great atmosphere in your game and a one man production - I am impressed!

+5 votes     reply to comment
WNxKraid Jul 9 2013, 6:30am says:

There should be a first person perspective with a 3D helmet view for an even better athmosphere.
Or like walking/jumping arround in thirdperson while switching to First Person for "scanning" the enviroment.
This would also allow to visually mark vital objects with the HUD.
(something like an outline or color tint when the view centers on the object, maybe even a real scan ability ala Metroid Prime).

+3 votes     reply to comment
Sph!nx Jul 9 2013, 7:12am says:

Well, I'm intrigued! Tracking.

+2 votes     reply to comment
cocomendes Jul 9 2013, 11:29am says:

Just WOW!!!

You should make what WNxKraid say :3

+2 votes     reply to comment
dboard Author
dboard Jul 9 2013, 1:56pm says:

Thanks for the feedback, all! I've thought about the fps "scanning" idea including taking screenshots. Getting close to alpha but will give that another look... thanks again!

+2 votes   reply to comment
Theon Jul 9 2013, 3:39pm replied:

If you do include "scanning", please don't have a loading-bar for it. It's just tedious and annoying.

That said, I do love the atmosphere, and I'm really excited about experiencing the story.

+2 votes     reply to comment
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