Hey there everybody, and welcome to the first MS:S update of 2011. It's been a while, so let's clean out the cobwebs with introductions to the newest team members!
Fendante has been working on Master Sword: Source for a couple of months as a 2D artist. He has willingly subjected himself to the full force of the level designers' fits of whimsy, and for that we are very grateful. He's expanding his repertoire to include modeling as well. You can see some of his texture work in the newest shots of the Temple of Urdual.
DarkWasp has been with the team for a couple of months as well, laying down the geometry for his vision of The Dangerous Pass (perhaps better known as keledrosprelude, for you MS:C fans) and recently he has stepped up to be in charge of Public Relations, so expect to see his bright and shining face frequently in the future.
Please give DarkWasp and Fendante a warm welcome. They've been working hard, and it's all for you.
As for our new media, you can check them out in our image gallery now! (Links will be provided for ease of access)
Feel free to give us your feedback, either here or on our forum: Msremake.com
Finally, we're going to try something new. There's been a lot of internal discussion over certain aspects of Master Sword, such as the leveling system, how items and their stat prerequisites work, etc. So, rather than keep that all bottled up, we're going to let the community in on the fun! (Especially since what we decide affects you most in the end)
Which would you rather see implemented in MS:S, and why? - Diablo/Torchlight/Fate-style gameplay mechanics, vanilla Master Sword-style gameplay mechanics, Elder Scrolls-style gameplay mechanics, a mix of two or more, or something in the style of another RPG not mentioned here
Let the discussion begin! We'll be reading your responses.
That's it for now. Have a happy Easter!