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Fresh screenshots of Edana and The Dangerous Pass, two introductions, and a chance for you (yes, you) to affect the mod’s future!

Posted by supersoup on Apr 23rd, 2011

Hey there everybody, and welcome to the first MS:S update of 2011. It's been a while, so let's clean out the cobwebs with introductions to the newest team members!

Fendante has been working on Master Sword: Source for a couple of months as a 2D artist. He has willingly subjected himself to the full force of the level designers' fits of whimsy, and for that we are very grateful. He's expanding his repertoire to include modeling as well. You can see some of his texture work in the newest shots of the Temple of Urdual.

DarkWasp has been with the team for a couple of months as well, laying down the geometry for his vision of The Dangerous Pass (perhaps better known as keledrosprelude, for you MS:C fans) and recently he has stepped up to be in charge of Public Relations, so expect to see his bright and shining face frequently in the future.

Please give DarkWasp and Fendante a warm welcome. They've been working hard, and it's all for you.

As for our new media, you can check them out in our image gallery now! (Links will be provided for ease of access)

The Dangerous Pass -
House
Boulders
Back of house
Landscape
Caves

Edana -
Inside, looking out
Outside, looking in
Thornlands transition
Old Man's House, and Chapel transition
Inside the Temple of Urdual

Feel free to give us your feedback, either here or on our forum: Msremake.com

Finally, we're going to try something new. There's been a lot of internal discussion over certain aspects of Master Sword, such as the leveling system, how items and their stat prerequisites work, etc. So, rather than keep that all bottled up, we're going to let the community in on the fun! (Especially since what we decide affects you most in the end)

Which would you rather see implemented in MS:S, and why? - Diablo/Torchlight/Fate-style gameplay mechanics, vanilla Master Sword-style gameplay mechanics, Elder Scrolls-style gameplay mechanics, a mix of two or more, or something in the style of another RPG not mentioned here

Let the discussion begin! We'll be reading your responses.

That's it for now. Have a happy Easter!
-supersoup

Post comment Comments
omgpwn
omgpwn Apr 23 2011, 3:22pm says:

This is awesome, thanks for the media update!

+1 vote     reply to comment
cW#Ravenblood
cW#Ravenblood Apr 23 2011, 3:54pm replied:

Indeed, indeed.

+1 vote     reply to comment
Warrow
Warrow Apr 23 2011, 6:13pm says:

Great job, guys. Hope everything works out. :)

+1 vote     reply to comment
Ryswick17
Ryswick17 Apr 23 2011, 7:37pm says:

I think a Diablo/torchlight type of gameplay would be more do-able and functional than oblivion/dark messiah of might and magic.

+1 vote     reply to comment
Bebar
Bebar Apr 23 2011, 8:57pm says:

I vote for this system: Thothie.com

+1 vote     reply to comment
supersoup Author
supersoup Apr 24 2011, 2:25am replied:

Thothie's system would indeed fall close to Diablo/Torchlight/Fate. Not perfectly, but close. ;)

+1 vote   reply to comment
Pyryp
Pyryp Apr 24 2011, 4:18am says:

Elder Scrolls type would be awesome.

+1 vote     reply to comment
barronofhellion
barronofhellion Apr 24 2011, 1:25pm says:

outstanding !

+1 vote     reply to comment
Crystan
Crystan Apr 24 2011, 4:18pm says:

Awesome stuff! Looks like the dangerous pass caves haves a very nice atmosphere!

+1 vote     reply to comment
gizzle
gizzle Apr 25 2011, 8:35pm says:

Id say a combat system like in PVKII/Dark Messiah. Much work but best combat system melee has ever seen. Itemwise i´d say Diablo cause why change a running system ?

+1 vote     reply to comment
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