Post news Report RSS Edain Demo 4.02 Released

We have released our second bug fix update for the Edain 4.0 Demo.

Posted by on

Edain Demo 4.02 Released


Greetings, companions of Edain!

Patch 4.02 for the Edain 4.0 Demo is now available. You can download it by updating the mod via the launcher.

If you encounter any problems, visit our support forums for help!

With this update, we not only squashed numerous bugs, we also expanded and refined the core gameplay introduced with version 4.0. There is no new faction yet, but Dwarf fans can look forward to a new custom hero, the Wanderer:

Additionally, the patch brings the following changes:

- Most maps now offer a larger number of settlements and in some cases outposts. This allows new paths for attack, grants players more money and enables more strategy that rely heavily on outpost structures. For example, Fords of Isen now features 14 settlements instead of the previous 8.

- Every faction now improves its recruitment structures in a different and unique way. We wanted to add more diversity and give players more control over their strategy by allowing them to tech towards specific upgrades and units more specifically.

* Mordor is the only faction that still upgrades its structures the old way: They gain experience by recruiting units.

* Gondor is going back to the original 3.8.1 scheme. Each recruitment structure can be upgrades to rank 2 and 3 individually by purchasing upgrades. That way, they can unlock things like Tower Guards or Fire Arrows more quickly, but have to spend money on that in return.

* Rohan improves its structures using a different version of that scheme. Each recruitment structure has two distinct upgrades: The weapon chamber unlocks advanced units and technologies such as mounted archers and flaming arrows, while the recruits' chamber increases recruitment speed by 50%. These upgrades can be researched in any order, giving Rohan more flexibility in terms of strategy.

* Isengard upgrades all its structures at once using global upgrades that bring the Uruk Pit, Warg Pit and Siegeworks to rank 2 and then 3. However, these are more expensive than Gondor's individual upgrades, so Isengard can't tech towards a single unit or technology quite as fast.

- Unit upgrades like forged blades are now researched twice as fast and grant additional bonus effects on top of their previous bonuses. These are meant to be effective against specific strategies and open up new ones in return:

* Heavy Armor grants 35% increased armor against arrows.

* Forged Blades grant increased damage against specific enemy types depending on the equipped unit:
** Swordsmen gain increased damage against other infantry.
** Pikemen gain increased damage against cavalry and monsters.
** Cavalry becomes more effective against structures, without Forged Blades they only deal very little damage against them.

* All units at rank 2 (including all units with banner carriers) become fearless and therefore immune to abilities like Boromir's Horn and the Nazgûls' Screech.

* Cavalry Shields now grant +25% armor against pikes and +50% armor against swordsmen.

- In turn, upgrades are now only half as effective against heroes and structures.

- Note that heroic units like the Citadel Guard are equipped with every upgrade from the start, so all these changes apply to them by default.

- There are no longer any unusable camps and castle plots on War of the Ring maps. Instead, they are all replaced with fully usable outposts. This was our intention from the start, but the replacement was bugged and simply rendered the plots unusable instead. The idea is that you can only build smaller bases in War of the Ring, making individual battles shorter and the army you bring more important. Of course, you can still fight for huge fortresses when you attack maps like Helm's Deep, but the normal War of the Ring battle will have less base building than a Skirmish - though still more than in the previous version where most plots where entirely unusable. We feel this is a good compromise. Additionally, you can now garrison your territories with armies that can take up twice as many command points.

- A new game mode replaces exploration: In "Massacre", you can only have up to 600 command points, heroes have 25% less armor and units have half the armor. This makes for smaller, but also much faster battles. In addition, we have fixed the command point bug with the Legendary Heroes mode so that it should now be playable normally.

A full list of balance-changes can be found here.

Enjoy the update!
Your Edain Team

Post comment Comments
JjForcebreaker
JjForcebreaker - - 907 comments

Looks promising, thx!

Reply Good karma Bad karma+4 votes
LordDainOfIronHills
LordDainOfIronHills - - 1,855 comments

Really nice work guy!!You just continue to make this wonderfull mod eve better and better every time,but for me it always wil lbe the BEST ONE THERES IS!! :)

Reply Good karma Bad karma+3 votes
hoho96
hoho96 - - 3,797 comments

The Dwarven Samurai will rule the all !!!

Reply Good karma Bad karma+2 votes
TiberiusOgden
TiberiusOgden - - 2,061 comments

The place for your feedback En.modding-union.com and suggestions: En.modding-union.com

Reply Good karma Bad karma+3 votes
Guest
Guest - - 689,317 comments

Thank you for the great work and the time you invest in this. But I am not sure about something: wouldn't making units at rank 2 fearless render a good number of stuns and fear abilities useless (Gothmog's aura of fearlessness would be useless once all orcs reach level 2 with Sauron's influence, and Boromir will become less desirable early on due to one of his signature abilities being so limited, Nazguls will not be scary). While it is understandable that in some cases it is ridiculous to see everybody running around like chickens or cowering in front of the enemy, about everybody will try to get level 2 units at least due to the renforcement bonus to squads. Would it not be a better approach to apply reduced effects to stuns and fears as units gain levels (level1- 100% duration, level2-75% duration,...level 5,completely fearless). Another option would be to try and apply special effects to certain fear abilities, such as Aragon's elendil to remove war cry effects, or boromir's horn to inspire friendly units momentarily?

Reply Good karma Bad karma+16 votes
ThunderBlitz
ThunderBlitz - - 6 comments

I agree. Increasing the stun/fear resistance slowly as troops gain levels seems like a much more balanced solution, rather than granting complete fearlessness upon reaching rank 2.

Reply Good karma Bad karma+5 votes
Majesty12
Majesty12 - - 36 comments

Thanks. elves units needed? When will?

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,317 comments

Can you fo a elvrn swordman costom hero plese

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,317 comments

Keep up the awesome work, guys!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,317 comments

Thanks for the new update, as always I appreciate the work you guys do!

Reply Good karma Bad karma+1 vote
AllUnderHeaven
AllUnderHeaven - - 57 comments

What do I use to open it after download. My computer does not have anything on it that will open it.

Reply Good karma Bad karma+1 vote
hoho96
hoho96 - - 3,797 comments

it's an exe file which should open itself. after clicking the file, wait a couple of minutes as the installer will be loading files (about 2GB) then it will show you in the installation interface.
if it's not opening at all then you probably got a damaged file during the download. best solution is to download it again from another mirror (when you click "download" on moddb, a pop-up shows; in it click "mirrors" and choose the closest one to your region or the one you find to be the least busy).

Reply Good karma Bad karma+2 votes
Remcycle
Remcycle - - 6 comments

so for some reason when i play as gondor i dont receive and reinforcements from the fiefdoms in any of the game modes (and yes i have the signal towers tho get them) is this by design or a bug cause it seams like a bug but apart form that the mod runs amazingly

Reply Good karma Bad karma+1 vote
hoho96
hoho96 - - 3,797 comments

Do you have enough command points? since the reinforcements are permanent units, they take up command points, so make sure you have at least 120CP free.

Reply Good karma Bad karma+2 votes
Remcycle
Remcycle - - 6 comments

Yea i tend to build a signal fire right off the bat to counter the orc spam the ai likes to do early on so the lot should usaly show up when i still have only 3-4 squads

Reply Good karma Bad karma+1 vote
AodhHammerhelm
AodhHammerhelm - - 33 comments

Thanks for the latest update, Edain-team. I really like the upgrade additions to barracks, stables etc; these make play more enjoyable!

Reply Good karma Bad karma+3 votes
Glemli
Glemli - - 78 comments

Is it possible to change the Spear throwers of Rohan to normal Spearmen, i.e. they don't throw their spears but use them like Gondor and Uruk pikemen?
Because they don't seem to attack things successfully unless you specifically point out an enemy (building) they have to attack.

Reply Good karma Bad karma+1 vote
Palmdiggity888
Palmdiggity888 - - 103 comments

I mean no offence when I make this suggestion , but is there anyway you could make forged blades only glow on the banner carrier?

Reply Good karma Bad karma+1 vote
Gnomi
Gnomi - - 4,488 comments

We want them to be visible all the time - what happens when the banner carrier is dead or your troups haven't reached level 2 yet?

Especially for MP it's really frustrating when you can't see if a unit is upgraded or not.

Reply Good karma Bad karma+2 votes
Palmdiggity888
Palmdiggity888 - - 103 comments

I get that I suppose, it just seems a bit lore breaking with the look if light sabers running around. I know sting and first age forged eleven blades would glow near orcs and the like but still haha.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,317 comments

This comment is currently awaiting admin approval, join now to view.

Dross_1989
Dross_1989 - - 3 comments

I like the upgrade system for buildings! I very much like deciding whether or not to pay for an upgrade in particular buildings and not having to crank out and pay for 30 gondor archers to get fire arrows lol. Good stuff guys!

Reply Good karma Bad karma+5 votes
zeera
zeera - - 3 comments

If U prefer I-Rangers, that is good stuff :D Gj
In this patch i find some bug, Rohirrim dont decrase cost with Stud farms. Am i only1 who have that bug or not?

Reply Good karma Bad karma+1 vote
Haunter75
Haunter75 - - 6 comments

Thank you so much! The new dwarven heroes are just AWESOME

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,317 comments

Hi edain team, only a question, if you can answer it, i will apreciate it, can you update it with the spanish language, please?

Reply Good karma Bad karma0 votes
hoho96
hoho96 - - 3,797 comments

Unfortunately the team lacks the language skills and the time to translate it to other languages than German or English.
However, anyone if welcomed to translate it to his own language if he can.
Before the english version, a guy made a simple google translated patch for Edain which many used until the english 4.0 came out.
You're free to do the same. all the files that contain the texts are in the Lang folder in the game directory.

Reply Good karma Bad karma+1 vote
tranduil
tranduil - - 18 comments

can you make elven sword men in costum heroes plese??

Reply Good karma Bad karma+1 vote
OldFashioned
OldFashioned - - 29 comments

sounds good so far, you guys never seem to cease to impress. one question though, must one uninstall the whole thing every time he wants to switch back to 3.8.1? I ask because the people I play with are too attached to free-build and I can't keep uninstalling/reinstalling every time we decide to play.

Reply Good karma Bad karma+3 votes
hoho96
hoho96 - - 3,797 comments

There're two solutions for your problem:
1. get a second PC with RotWK + Edain 3.8.1 :P
2. Try to make a second copy of the game and see if it can run together with the original.

Reply Good karma Bad karma+2 votes
OldFashioned
OldFashioned - - 29 comments

unfortunately the latter proved to be impossible, I had tried to have two separate versions of the game earlier (I hate 1.06 bitterly, profusely and immeasureably from the bottom of my heart) where it wouldn't work, and neither did it this time.... sigh... guess I should start saving up for a new computer....

Reply Good karma Bad karma+1 vote
hoho96
hoho96 - - 3,797 comments

Damn it. Guess option 1 is the best, huh :p

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,317 comments

This comment is currently awaiting admin approval, join now to view.

zeera
zeera - - 3 comments

The custom heroes is unbalanced with other heroes coz they have low basic hit dmg, and Archers have so much range(but low dmg), and dmg of them dont show in game when u spawn them(when u put ur cursor on picture). It's that bugs or my Edain core is ruined and only I have that bugs? :)
Thanks for answers :)

Reply Good karma Bad karma+1 vote
hoho96
hoho96 - - 3,797 comments

Custom heroes can't be made to show you the values of attacks due to technical reasons.
Archer are powerful because they have long range. They dont need more damage (otherwise they will be even more op than it was in 3.8)

Custom heroes can be configured in your CaH without making them 2OP. f.e if you gave a hero too strong attack he will have low health and vice versa. They can however have very powerful spells that can help you alot.

Reply Good karma Bad karma+2 votes
zeera
zeera - - 3 comments

Custom hero, f.e. Warrior Capitan of Gondor, he most 4 times hit Orc Warrior to kill him with basic attacks. Gondor soldiers have more dmg than custom hero.
Archer when I max his Perspicacity, he have double range of Faramir.
Yeah U have right about spells, they are powerfull, and U can decrase cooldown maxing Will power, and u still get 2OP. This Custom Heroes most be balanced.

Reply Good karma Bad karma+1 vote
hoho96
hoho96 - - 3,797 comments

here's the thing: they can't be balanced!
they're meant to be your own cool awesome team of heroes which you customize yourself. you can make them balanced or OP as hell. it all comes down to you.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,317 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,317 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 689,317 comments

This comment is currently awaiting admin approval, join now to view.

Glemli
Glemli - - 78 comments

The voice of the King of the Dead is still in German in the English version :-)

Reply Good karma Bad karma+2 votes
Reaper290897
Reaper290897 - - 22 comments

Is the WOTR fixed as well? please say yes!!!

Reply Good karma Bad karma+1 vote
WillSly
WillSly - - 2 comments

The installer crashes whenever I click update. Is it just the size of the update that's causing this or should I uninstall it and start from scratch please?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,317 comments

This comment is currently awaiting admin approval, join now to view.

Majesty12
Majesty12 - - 36 comments

Two handed sword's hero added please. Big sword needed. For my heroes. thx. gj.

Reply Good karma Bad karma+1 vote
Majesty12
Majesty12 - - 36 comments

Bfme 2 and Bfme 1 transition? wall and not wall?

Reply Good karma Bad karma+1 vote
johnyboyy
johnyboyy - - 3 comments

I can't update. It says can't connect to the server. Please help me because I don't get help on the forum.

Thanks

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: