Post news Report RSS Edain 4.7: Wandering Companies

Showcasing the new starting unit for Imladris in 4.7: The Wandering Company.

Posted by on

Greetings, companions of the Edain!


Today, we have a new unit for that will bolster the ranks of the Imladris faction in 4.7: The Wandering Company, also known as Gildor's Companions. They will take the Blademasters' spot as the starting unit in skirmishes, but will not be recruitable in the barracks.


Gildor's companions are inspired by the group of elves that Frodo and the hobbits encounter on their way to Bree. The noldor had quite likely been journeying towards the Emyn Beraid, looking towards the Uttermost West with help of the Palantír of Elostirion. The halflings, hunted by the Black Riders, are welcomed by the elves who share their fire and protection, aware of the danger that the Nazgûl pose. The active ability of the Wandering Company represents this:
Take Some Rest (Level 2): Gildor's companions make camp to recover from their weariness and quicken their souls. They become immobile for 30 seconds and can no longer fight for this duration, but gain increased vision range. Allies in their vicinity are slowly healed.


Ingame, Gildor's companions are designed as a moderately powerful unit to help Imladris with their slow start. Unlike previously with Blademasters, Imladris will start out with two units now; this makes it much easier to conquer the first settlements and defend them from aggressive enemies or start creeping, especially accompanied by Gildor Inglorion. Speaking of Gildor: to incorporate his special connection to the Wandering Company, his ability Gildor's Song will now - in addition to other effects - allow all Wandering Companies in his vicinity to replenish fallen members: Drawn by his music, more Noldor will join him on his journeys.

In order to make sure that the Companions will not make other swordsmen (of which Rivendell has plenty) obsolete, they are considerably weaker than the other Noldor. They are still capable of dealing with most other swordsmen, but without the military equipment, they can be overwhelmed quickly if players are not careful. After all, these are only wandering elves; for this reason, they are also unable to be upgraded with Banner Carriers, Heavy Armor or Forged Blades. To make up for that, they gain improved resistance at level three:
Traveling Armor(Level 3): The experienced travellers put on light leather armour, taking reduced damage especially from ranged attacks. Passive ability.

As you can see, the Wandering Companies are a unit that can fend off smaller forces and protect your settlements at the start of the game, but should be replaced by more powerful and versatile units as the game progresses. Depending on your opponent, you may choose to go for an outpost and recruit Dúnedain, get Blademasters from the barracks or even build several farms and go directly for discounted cavalry. The choice is yours! The companions will still prove useful in small numbers thanks to their active ability, which is all the more useful for the mighty elves of Rivendell and Lindon. If you want to recruit more of them, they are now available in the Resting Camp that can be summoned from the spellbook. It has not only received a new model, but should also be a very useful spell now that it can recruit units to help stem the tide against evil.


We hope you liked this article and are, as always, looking forward to your feedback!

Your Edain Team

Post comment Comments
Primer_Sartoris
Primer_Sartoris - - 933 comments

Ohhh pretty nice!

I always felt that the resting camp could get an upgrade, now it does ^^

About the two sword fellows, i´m worried about they being overwhelmed if you are playing vs too many ai's. Why dont the blade masters remain plus this guys made a single battalion of two (as the twins model)?

Btw, i praise your kneeling model! Amazing!

Thank you, dear Edain Team!

Reply Good karma Bad karma+2 votes
ElendilsCousin Author
ElendilsCousin - - 697 comments

You can still build Blademasters. You just have to recruit them from the barracks.

Reply Good karma+2 votes
Watcheroutofthewater
Watcheroutofthewater - - 56 comments

Very interesting addition, and I'm glad to see it implemented (even though I've never thought about it before :D).

I'm also glad to see the "Resting Camp" getting a remodel. The old one was just a bit strange to me. It looks much better.

Reply Good karma Bad karma+1 vote
Thrax999
Thrax999 - - 300 comments

What a nice little touch for Imladris! The Wandering Companies don't have much presence in the mythos, so I'm happy to see them getting some love. Very creative on y'all's part.

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: