Dynamic Leader Traits
Offers us the ability to gain and lose Traits based on the players actions during the game.
Traits in Civ. are the personality 'Traits' of a Factions Leader, such as 'Industrious' or 'Philosophical'.
Every leader starts with two Traits that are Permenantly Fixed and never change.
With the implementation of a Dynamic Traits System, this has now changed.
Kill lots of Units?
You might become 'Blood Thirsty'
Build lots of Improvements?
You might become 'A Developer'
Be the first to discover a particular tech?
You might become a 'Science Geek'
We also have the ability to make Permanent and Temporary Traits.
Temporary Traits may only last for X Turns, or perhaps there are actions you can take that will lose points for a Trait and risk you losing that Trait.
Example:
If you Kill lots of Units you might lose the 'Pacifist' Trait.
Traits can also have 'Levels' that stack up, so concentrating on a particular playstyle could net a Benefit of some very
Powerful High Level Traits.
We are also looking to expand the amount of things that Traits can do and influence, making them even more varied and interesting.
As well as expanding the number of things that can influence the gain or loss of traits.
This will really open up the RPG vibe of Fallout, and allow you to embody your chosen leader and faction, watching how your choices influence and change the shape of your world and gaming experience.
Forums.civfanatics.com
You roxx.
You must thank the Mega Modder! HE came from within the earth and brought forth new life upon the wasteland!
Wow this is verrrry impressive !
Woah that sounds awesome! Is this in the current version or the next patch?
it is in, just in a limited form.
Right now we have no really 'fallouty' traits, just the standard bts traits have been plugged into the system, and I have not yet added negative modifiers (as in you cannot lose a trait based on your actions) This however is all fairly easy to do (Just adding in xml entries) We have the capacity to do everything, now I just need the inspiration and good ideas to figure out what traits to add, along with stats, etc. as well as the gain/loss points markers for them.
We are also working on an upgraded version of this, that will have even more of the 'lost features' of the original modcomp that was never fully published.