@aspekx :Dyox , this was great,i v never seen in any game someone come up front and give details about the work they v done with such detail, the idea of a fully flexible and customizable game to the minimun detail like terrain noise is just out of this world. The progres you are showing is amazing and i hope you can keep up with this information whenever you can (no pressure), as a programmer i love to see this kind of work in the core and im learning a lot and dreaming with a lot more.
Again, congratulations to the whole team, couldn bought a better game and i have all the time and patiente in the world to wait , just make it right (like you are already making it).
Best Regards and this kind of post are more than welcome!looks impressive, thanks for sharing!
Just saw the "special" valley plants...please tell me we can harvest that ...yaa man
Thank you , yes , it's very usefull to know how the game we are playing, works.
Haha yea, it will be to harvest plants. Most of them.
@Slaine :looks impressive, thanks for sharing!
Yes, oceans, Islands, Moutains, Desert, Forest, Tropical, Snow, all types of biome will on game. Just need time.
I've some news and Screens.
I've worked on client actually, i've added all systems and functions to Remove/Add Plants/Grass/Trees/Objects. With all informations , Scale, Rotation, etc,etc...
I've made a general system that handle Modification and Wait a Flush() function call.
Terrain.AddPlant(x+ 1,y ,z,id);
Terrain.AddPlant(x,y ,z + 1,id);
Terrain.Flush(); // This function will execute all pending modifications.
So now it's possible to add any gameobject to the terrain. It will automatically detect the ground height and spawn the object.
But i know , one image is better than 300 words. Let's take a look :