Big update this week!
As you watch the video heres the full story of the action:
Scene 1: Playing as Human - Demon team member is controlling the objects and possesses the crates. When in possession mode the demons can launch the object they are possessing towards the target. (as you'll see in the end credits)
Scene 2: Playing as Human - Demon team member has blocked off a route by setting fire to it. Demon runs through the fire, igniting the human team member. Human runs away setting fire to everything he comes in contact with. Human finally gets pinned down in the Civilians house, flaming petcrab enters the room igniting the entire room and burning the trapped player. Demon team player deals the finishing blow.
Scene 3: Playing as Demon - Demon starts a fire, it rapidly grows by itself
Scene 4: Playing as Demon - Demons finds a hiding human and burns his hiding place to pieces, fire quickly spreads out of control by itself. Demon deals the fatality blow. Only close range fatality moves can kill the humans.
Scene 5: Playing as Demon - Demon starts a fire, then spawns a petcrab and then possess the petcrab. While controlling the petcrab the demon player walks the controlled petcrab into fire, igniting it. The burning petcrab then jumps around spreading the fire across half the map.
Scene 6: Playing as Demon - Controlling the petcrab to do come damage to the human player
End credits: Playing as Demon - the demons can possess just about anything, this is the view when possessing objects, aim the object with the mouse and left click launches you.
Modellers, Animators and mappers are now needed to finish this off and release it to the world :)