New cinematic melee system for battles you will hold your breath while watching!
Improved blood effects with SuperGhostBoy's included submod
and new optional effects, the Mech Donald's Battlefield Smoke Mod (BSM)!
Improved Campaign AI and diplomacy to ensure that you have challenge and epic battles at the battlefield!
Special new in v4.2++ (uploaded 9/8/2012)
- Bow/Gun sound mess fixed.
Special new in v4.2+ (uploaded 8/8/2012)
- Balanced for the latest DLC units "Saints & Heroes".
- Fixed the badly mixed sounds that the DLC caused to the mod.
- Balanced melee mechanics for even more realistic battles.
- Many AI FotS formations improvements for a more effective BAI.
- Balanced projectiles to be more realistic overall.
- Fixed a minor bug concerning 1st level Shogun Garrison.
- Improved a lot the smoke effects (Darth Effects).
- Enhanced the blood (Darth Effects).
Special new in v4.2
- Improved melee and animation mechanics greatly so to witness cinematic and chaotic battles as never before. Inspired by the epic screenshot tales of Le_Fred which you can read here: "Le Fred's" Epic Stories!
- Balanced the projectile reload mechanics to be realistic, so that units fire not as untiring machines but like drilled normal fighters who must control their stamina and ammo to maximise their kill rate. That can lead to more devastating volleys but also to less effectiveness, according to the skill of the general.
- Corrected a formation AI issue which could lead to AI ships sticking to the corners of the map.
- CAI should now position its armies more strategically in the map for a more challenging and realistic game exprerience.
- Diplomacy improved a lot to be very close to human cunningness and effectiveness. You can make trusted allies but also you will witness powerful allied opponents. (The improvements include the possible AI trade not accepted bug fix).
- Money plays now much bigger role in diplomacy negotiations (In vanilla it is insignificant).
- Threats should now have more diplomacy effect (In vanilla they are insignificant).
- Naval damage system balanced better.
- Naval cannons have more hitpoints so that they do not get destroyed easily.
- Launcher additions:
- Re-included the Shogun 2 & Fall of the Samurai Retexture & Performance Project by Superghostboy which now does not conflict with DarthMod Effects. For some machines it can result to better FPS but its most superb addition is the new more realistic blood effects.
- Included the BSM for Shogun 2 by Mech_Donald which provides much better effects than vanilla and it can replace the default Darth Effects according to your preference. Because it conflicts with DarthMod Effects and SuperGhostBoy mod, the launcher makes sure that whenever you enable it, the others are disabled and vice versa.
- The V.3.05 -Unit Variety Mod by The Hedge Knight has been modified by SuperGhostBoy to be less stressing for your video card.
- Re-moved the Japanese voice fix of Wind because it was obsolete.
Read the full changelog: Moddb.com
Before you install, make sure you have uninstalled any previous version.
- If you have questions, post them HERE!
cool
I'm very early into a Fall of the Samurai campaign and so far everything is working perfectly. The AI is actually intelligent and prolonged the time it took to take my first city. Keep up the great work as always Mr Vader.
Good to know ;)
Great.. But I want to ask if this new update is save compatible? Or should I start a new campaign?.. Thanks ;)
It is save game compatible, yes.
VERY NICE !!!
So awesome. Love the fixes you've done. Thanks heaps for your time on this!
Thank you for the comments. Nice to know you enjoy and for feedback please visit the forum Twcenter.net
nice work like every time :)
Thank you Schroedinger.
Blood? :D In my country the Blood DLC never released-.-
and wich country is that?
Mmkay, so I just got this in the sale...besides this mod, what others are "Must haves"?
Lord Vader i have a question if you are willing to anser a lowly dark side minnion. Can i play multiplayer campaign with my friend if we use same darth mod settings or do we need to disable it completely or use default x1?
Use both 1X settings to be sure.
Read this also to understand what you have to do Twcenter.net
Hello Darth... I have followed your work for some time now and I want to thank you for your amazing contributions to the Total War games.. I downloaded your mod for Shogun Two yesterday and I really enjoy the changes to the vanilla gameplay. I expected no less from you and we really recieved an amazing product!!
Thank you again,
Greg
The appreciation of the fans like you keeps me going. Cheers.
plzz how i can download it free ????
The mod is free, the game is not, and cracked does not work with the mod.
I havent been able to find this explained anywhere, not even on the TWcenter forums.
When you say: "Improved melee and animation mechanics" can you specifically point out what you have changed?
The reason i am asking is because im a sucker for realistic melee combat and my untrained eye doesnt really see any change in that department from normal shogun to darthmod.
Generally you see more melee penetrations, soldiers do not wander but all fight and are agile, it is more like real battle. I thought it was too evident.
I wasnt implying that it wasnt evident, hence why i said my untrained eye, its just no easy to know what to look for without an explanation like you provided, also i was curious about what you had changed:)
May I ask a noob question?
Can i use this mod with Fall of the Samurai o.o?
i really love your mod
BTW: Great mod, thank you for creating this and apoligized for my bad english :P
Of course you can. It is mentioned in the description of the mod ;)
Darth, i have a question for you. Is darthmod compatible with the new saints and heroes dlc pack or would i have to wait for a new darthmod update (due to animations, balancing, etc)
Unfortunately there are issues. The new units are not balance d and also the following.
After the latest patch of CA you hear gun sounds for some archer units.
This is a temporary fix offered by Valky until I make a new update:
Twcenter.net
@Darth_Vader
I just saw an aritcle you said you are retiring...(my first time to mod Shogun 2)..but now YOU ARE VERY ACTIVE creating DarthMod again!!..(Which is an awesome mod!)
That article was many years ago, M2TW era.
Hello all, 1st of all I want to thank you really much Darth for all your mod they are awesome!
But I have a little question: did we need the blood DLC to have the blood effect (like in the 2nd screen of this page)?
Cause I didn't have any blood so I guess we need it but it is mention nowhere.
(And on the installation under the thanks section there is: "Superghostboy for his handy mod that adds blood, better visuals and increases perfomance." ) <btw miss a "r" here>
So I'm kinda lost, some precision would be welcome.
Thank in advance.