Post news Report RSS CornCobMan's Fun Mod Version 2.0.10.9 Released

Some new units for Necrons, Sisters of Battle, Chaos, Space Marines, and more, some model fixes here and there. Adds a campaign config similar to the one for the Unification mod.

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Download the full 7zip archive here:

CornCobMan's Fun Mod version 2.0.10 Full Zip Archive


Download the installer here:

CornCobMan's Fun Mod version 2.0.10 Installer



If you have a previous version installed, uninstall it first

soulstorm 2023 03 19 16 58 35

soulstorm 2023 03 19 16 59 13

Changelog:

Version 2.0.10.5 changes:

General some more hotkey fixes
Fixed cheat mode being enabled in the campaign by default
Split up the sounds archive
Fixed some sound issues, particularly with the SM Force Commander

Dark Eldar:

Fixed missing Tempest model
Fixed missing Rampage model

Eldar:

Fixed Banshee missing sounds

Necrons:

Fixed Skorpekh potentially crashing the game
Fixed Skorpekhs using the incorrect voice path

Orks:

Fixed Morkanaut research not being available

Space Marines:

Fixed AI crash
Fixed Land Raider Terminus not using the correct voices
Added Land Raider Lacerator voices (thanks to the Unification mod team)

Version 2.0.10 changes:

General:

Fixed various missing hotkeys and conflicts
Added a configurator program to add game rules to the campaign (thanks to Fragjacker for the source code and AndO3131 for his changes)

Chaos:

Added the Land Raider Hades Diabolus (thanks to Kekoulis/Unification mod team)
Renegade and Renegade Champion model updated from the Unification mod (thanks to Kekoulis)
Fixed an AI error with Chaos Dreadnoughts

Dark Eldar:

Added the Tempest from the Unification mod (thanks to Kekoulis / Unification mod team)
Scourge model updated with randomised wings (thanks to Kekoulis)
Reaper model changed to have sails on the sides instead of in the middle (thanks to Kekoulis)

Eldar:

Banshee and Banshee Exarch updated to the ones from the Unificiation mod (thanks to Kekoulis / Unification mod team)
War Walker Brightlance damage doubled
Fixed War Walker upgrades
Fixed grav tank (Fire Prism, Falcon, etc.) holofield textures
Fixed pink icons for Wraithguard and Wraithblade
Fixed swapped icons and tooltips for Wraithguard and Wraithblade
Fixed missing effects for the Shuriken Grav Platform
Fixed missing effects for Wraithguard Wraithcannons
Fixed missing effects and sounds for Wraithguard Vibrocannons
Fixed Fire Prism Shuriken Cannon upgrade reverting when switching beam modes

Imperial Guard:

Stormhammer model updated to use two sets of twin-linked Heavy Bolters and Lascannons (thanks to Kekoulis / Unification mod team)
Added Arkurian Stormhammer (thanks to Kekoulis / Unification mod team)
Fixed pink icon for Special Weapon Squads when upgraded to Volkites

Necrons:

Added the Skorpekh (thanks to Kekoulis and Miros)

Orks:

Added the Gorkanaut and Morkanaut (thanks to Kekoulis)
Kill Krusha/Kill Bursta/Kill Blasta requirements fixed

Sisters of Battle:

Improved Power Core and Hull Armour researches moved to the Pristine Sanctuary
Added the Razorback Tunguska, a light tank with twin Heavy Bolters and Missile Launchers (thanks to Kekoulis)
Fixed some AI errors
Firestorm damage increased from 108/137 to 168/187

Space Marines:

Added the Land Raider Terminus
Fixed some AI errors
Chapter Master Relic Blade now does damage in an AOE

Post comment Comments
Kekoulis
Kekoulis - - 3,541 comments

Seggs.

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Patro56
Patro56 - - 15 comments

Firesword and Chapter Master tweaks AYY!

New units are yet to be tested but the AI tweaks are very much welcome. SOB and SM AI were bound to crash at some point during a match while Eldar and IG AI could outright crash the game. Hopefully this will ensure stable games whenever I feel like going with random races.

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Patro56
Patro56 - - 15 comments

2.0.10.8 Patch broke sounds. The post-production voice lines can get on a constant loop.

Also, an issue spotted in recent versions of the mod but absent in older builds:

If the population cap limit is set to 1/2, Orks can't progress in tech tree as Waaagh! meter is stuck at 25/+14. In older builds one had to build ****-ton of Waaagh banners but now it caps within about 5 banners.

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corncobman Author
corncobman - - 836 comments

The sound issues should be fixed soon.

The half cap modifiers will handicap Orks much more than Orks. Not much can be done about it really short of some really convoluted duplication of researches and buildings with swapping in and out based on whether the game rule is active.

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Guest
Guest - - 690,406 comments

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