Post news Report RSS Contra 008 changelog (part 10)

Contra 008 changelog (part 10) Fixed errors, Changes, Maps, Canceled changes, Translation.

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Fixed bugs:

- The most of crashes and disconnects hppen on "Twilight Flame" map. I removed this map to increase reliability.
- GLA: When you select more than 10 moto terrorists and order them to move, they move to one point. Fixed.
- GLA: Flak gun had too wide tracks. Fixed.
- Toxin general: Crop Duster could land on water and float. Fixed.
- GLA: If you select both units and demo traps together and order them to attack, demo traps explode and damage your forces. Fixed.
- Tank Hunter missiles crashed into ground when shooting down from the hill. Fixed.
- Isotope stability upgrades for nuclear and laser general were separated. You can not capture nuke power plant, research this upgrade and get upgraded Annihilator any more.

Changes:

- Global: Contra 007 Net Fix has been built in Contra 008.
- Global: USA and China War Factories turn off when low power.
- Global: Tactical advises were edited. All outdated tips from previous versions were removed. New tips added.
- USA: AMOS can not transport infantry any more. This ability was not needed.
- Cyber general: Flying drones were removed from Construction Mech (it was cheap rush unit because of them).
- Cyber general: Teleport ability was removed from Spider Mech.
- SW general: Solar Panels upgrade effects defense structured as well.
- SW general: "Zone Capture" general's power works different way now. It deploys Patriots.
- AF general: Pilot training general's power was splitted into 3 powers: Fighter training, helicopter training and bomber training.
- AF general: Medic was replaced with engineering vehicle based on Stryker. It can disarm mines and clean toxins with radiation.
- AF general: SLID was replaced with target designator based on Stryker.
- AF general: New unit: EMP artillery (based on Stryker too).
- China: Listening Outposts are built in Command Centers now.
- China: Helix has new icon.
- China: Artillery Battery cost was lowered from 4000 to 3500.
- China: Chinese voices are completed by 75%. There is not much work remained.
- Tank general: Gauss addons for Helix and for tanks were completed.
- Tank general: Tank training general's power was splitted into 2 powers: Main battle tank training and Heavy tank training.
- Tank general: Cluster mines general's power was removed.
- Tank general: Emperor delivery general's power has better graphics now: new Bixi transport comes.
- Tank general: New 3D model for Engineerting troop crawler.
- Infantry general: Shandian APC jumps over rivers now.
- Infantry general: Minigunners are weakened in early game now. But new minigun upgrade was added - it returns their firepower. Upgrade is available at rank 1.
- Infantry general: New general's power: Bunker deployment.
- Flame general: Fuel Tubes can be built in groups of 4 now.
- Flame general: Thermite shells were removed from Inferno cannon.
- Flame general: Thermobaric upgrade don't replace Inferno cannon incendiary weapon now. When you research this upgrade, you can switch between incendiary and thermobaric shells.
- Nuke general: Bertha was replaced with new vehicle - Yanwang.
- GLA: Moto terrorists have 10% less speed now.
- GLA: Radar Van armor was weakened.
- GLA: Assault and Toxin general's have got new upgrade: Smoke barrage. It allows Scorpions to release smoke, which deviates enemy missiles.
- GLA: Stinger troopers have 30% longer stealth detection range and 10% more damage.
- GLA: Saboteurs can not enter power plants and war factories any more. They have disabling ability instead. It kills Saboteur and disables everything around (both buildings and vehicles).
- GLA: GLA replics are 50% completed.
- Stealth general: Jarmen Kell Parasite ability works different way now. It is shot from distance, lays on the ground and reveals terrain.
- Assault general: Mob Ambush general's power was removed (I remind you that Rebel Ambush was strengthed. Mob Ambush is not needed any more).
- Assault general: Artillery Barrage general's power was removed.
- Assault general: New general's power: Surround. It surrounds enemies with impassable walls. Available at rank 3.
- Assault general: New general's power: Stealth tunnels. It makes Sneak Attack tunnels and Mobile Rig tunnels stealth. Available at rank 5.
- Assault general: New general's power: Zipper Call. It calls in Zipper interceptors. Available at rank 3.
- Assault general: Hatf-3 missile was strengthed 2 times. It explodes and releases 3 warheads, which fly in different directions and explode too.
- Demo general: Dolphins were turned into pure antitank planes. They don't attack infantry and bring 30% less damage to buildings.
- Demo general: Dolphins can retarget when attacking. You can select a heap of them and order to attack one tank. They will split up and destroy both target and surrounding vehicles.

Maps:

- New multiplayer map: Cold Trouble (2 players).
- New multiplayer map: Twilight defense (8 players).

Canceled changes:

- Tank general: I lowered Manticore damage before. Returned back.
- Demo general: I gave anti-cannon armor to Cockroach. Returned back.
- Assault general: I gave Sneak Attack ability from the start. It is not available from the start any more. You need to purchase it.

Translation:

- Contra 007 was translated into Chinese.

Post comment Comments
GeneralKhan
GeneralKhan - - 245 comments

Infantry General:New general's power: Bunker deployment.

Question: This bunker will be empty or already filled with infantry?

Reply Good karma Bad karma+1 vote
РredatoR
РredatoR - - 3,837 comments

It will be empty.

Reply Good karma Bad karma+3 votes
GeneralKhan
GeneralKhan - - 245 comments

Then what will be it's advantage?it should be already filled..

Reply Good karma Bad karma0 votes
РredatoR
РredatoR - - 3,837 comments

If you deploy Barracks and a Bunker next to it you will get huge advantage. If it's already filled, it will ruin the balance. It was tested.

Reply Good karma Bad karma+2 votes
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