Oksnoop and I have been desiring a SVN for a while now, and we finally managed to achieve it. A special thanks to Oksnoop, Forboding Angel, and Tobi from the SpringRTS forums for helping to get this going. Now we can work on it from our two computers, and not have conflicting versions! It also means that you, the concerned patron of ModDB, can browse our source.
It should be stated this is by no means an official release of the game. Pretty sure people can't download the entire thing... but if you can, we ask you wait for what we deem fit to release. I'm simply providing a link for the curious.
Conflict Terra SVN
I repeat, this is not an official release.
"- Removed Flagship, Battle Flagship, Metal Supply Cruiser, Energy Supply Cruiser, Transport Cruiser, and Battlecruiser from qualifying as "builders." (Will no longer be selected with Idle Builder hotkey.)" energy supply and metal supply cruisers?
They are mobile storage units.
yeah sorry, i read a bit ahead, but still, why dont you call them metal storage cruiser, energy storage cruiser instead then?
It's just a matter of petty semantics, we happen to like the word supply over storage.
do you have as of yet any units that are capable of morphing into bases?i mean other than the supply things, like a unit that morphs into a laser defence turret, etc.
which faction will have more spammy units and which faction will have more tankish type units? and will the game be designed for each faction to be pitted against eachother or will the nkg have say a unit that could counter one of its own?
just how many contructors are there for each faction, planned or otherwise? it would really suck if there was just 1 type of contrusctor for each factory. im thinking of farks for example, fast assist and repair kbots, im thinking assistant repair units like that, or would they be considered obsolete in this game? will there be any super tank type units ( *coughs* experimental biomechs *coughs* ) that can dish out and take massive ammounts of damage and are huge? or will there be none like that? will there be and underground/ burrowing units? also, will there be any units designed to go against the player (hard to see camoflauge units that the computer easily spots but the player doesnt?)? and uh, what excactly are the odds of a linkable shield mech, like in complete anihilation? just a few questions, and suggestions to increase the workload
"do you have as of yet any units that are capable of morphing into bases?"
The starting unit for the NKG does morph into a base.
"which faction will have more spammy units and which faction will have more tankish type units?"
I don't know.
"will the game be designed for each faction to be pitted against eachother or will the nkg have say a unit that could counter one of its own?"
The game can be played nkg vs nkg just fine.
"just how many contructors are there for each faction, planned or otherwise?"
I don't know.
"im thinking assistant repair units like that, or would they be considered obsolete in this game? "
We have no assist/repair units, just construction units that can not assist.
"will there be any super tank type units ( *coughs* experimental biomechs *coughs* ) that can dish out and take massive ammounts of damage and are huge?"
I don't know.
"will there be none like that? will there be and underground/ burrowing units?"
Not for the NKG.
"(hard to see camoflauge units that the computer easily spots but the player doesnt?)?"
Not intentionally at least.
"what excactly are the odds of a linkable shield mech, like in complete anihilation?"
There are 0 in 1 odds of a linkable shield mech.