Clan Quest Mod 2.1 is still on the way, with new quests, character skins, and integration with UP 7.x and Camarilla Edition 1.4
Posted by burgermeister01 on Nov 5th, 2010
It's been some time since an update, so that means it is time to tell everyone what I've been up to. The biggest effort, as of late, has been integrating the various versions of the unofficial patch that have been coming up, as well as Camarilla Edition 1.4. Both of these will be packaged along with Clan Quest Mod in the next release, 2.1. That's largely been a testing and bug fixing effort, since mixing so many things together tends to cause new problems that none of the individual packages anticipates. In addition to that, I've posted a few new screen captures of some skins that I have made myself. One is pretty basic, and the other, for Flynn, I was quite unsure of how it would turn out, but I think it looks quite good. See for yourself in the images section. Finally, I've also posted a clip from the upcoming new quest, where you operate as a hitman.
Of course, as always, one of the big things holding me back is new voice acting. I'm currently looking for one voice actor in particular to fill a few parts. This is always the worst part! I pose the question to you, the reader, then: would you rather have more content with less new voice acting, or less content but with good or great voice acting? Or do you not care about the voice acting: it could suck as long as it's the completely package? I've set kind of high standard so far, although some of newer voices in smaller roles aren't as good as the folks I cast for major roles. I'm interested to know what people think, as it might change the direction of future Clan Quest Mod development. If no one will miss it, it would be a lot easier to churn out new quest.