Post news Report RSS Changelog 28.11.2023

ZXC Mod Changelog 28.11.2023 (since version 1.33).

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1.35 - 1.37 [28.11.2023]


- Fixed Crowbar for new versions of HL client, charge regenerated to 16. Damage from missiles is enhanced. Triple missile salvo on R if charges is full.
- New type of damage resistance. Instead of kinetic, chemical and electric armor now Armor and Shield. Armor is great against bullets and explosions. Shield from everything else.
- Turret counter and timers for superweapons are shown.
- Hand Grenade sparks a Barney guard, consuming 1 unit of turret limit.
- The first attack on Gauss fires Bullsquid projectiles. A hit deals 37 damage and reduces the target's Friction to zero.
- The first attack on Egon is now melee. The second attack allows you to fly forward.
- The bullet on the Magnum's first attack explodes with 80 damage on impact, hitting everyone around it and creating a strong recoil.
- If shield is greater than 50, MP5 fires 3 plasma instead of 1.
- Removed unused cvars from previous versions.
- Many other changes in balance, weapon behavior, bug fixes.


1.34 [15.04.2011]


- third attack on 357: inferno capsule (python.cpp, weapons.h)
- added new cvars: zxc_megaweps[0], zxc_sfrad[800], zxc_sflife[0], zxc_sfshake[1], zxc_sfreload[180], zxc_triple[0]
- GravBullet now weak (hl_wpn_glock.cpp)
- All monsters have same armor calculation, as player! (combat.cpp)
- hornetgun flashes half draw screen teammates.
- and much anothers.

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