Post news Report RSS Carn Dûm

In this news we will give you info about Carn Dûm.

Posted by on

Greetings and salutations! We welcome you all to the grand reveal of the great fortress of Carn Dûm battle map, made by our amazing mapper WK!

Carn Dûm is the dark and foreboding fortress of the evil realm of Angmar and the seat of its king. It is located at the north-western end of the Mountains of Angmar, at the far end of the Misty Mountains, and it is the sole settlement the Angmar player will begin the game with.

1

You, leading the realm of Angmar as the Witch King himself, have been sent north on a mission to destroy the split and weakened Northern Dunedain Kingdoms. No one knew about the existence of Angmar, and to reflect that the Dark faction will start off as neutral with all others. Carefully gauge the activities at your borders, the diplomatic relations of your neighbours, and patiently build up your forces until it is the perfect time to strike.

2

Angmar will consist out of three subfactions in this mod; the Angmarim, the Hillmen of Rhudaur and the Orcs of Mount Gram. Each subfaction will bring unique strengths (and weaknesses) into the game. Each will require their own lodgings and infrastructure within your might fortress, and this naturally means that each subfaction will have its unique building chain to be constructed within the layered stronghold.

The most elite of your armies will reside in the inner tier of the fortress, up high, close to the Witch King's bastion. The Angmarim reside there, the sharp and cold steel of your armies. It is them who will advance in orderly ranks, heavily armed and highly disciplined, as they march on to deal the killing blow to your foe. Under the banner of the Iron Crown they march to spread the Witch King's rule far and wide.

34567

The more valued of your thralls, ergo, the human ones, live in the middle layer of the fortress. The Hillmen of Rhudaur, made strong by the hardships of their homeland and its hills, are valuable assets. When the moment is not yet dire enough to send in your Angmarim, but your Orcs are not up to the task, these are the men you call upon!

891011

At the bottom part of the pecking order, living in the mountain caves within or the outskirts of the fortress, you find the Orcs of Mount Gram. Their dwellings are simple, used as they are to living in the cold climate under brutal circumstances. Under the Witch King's watchful eye, these creatures will fight to the death for their master, for they know the consequences should they act otherwise.

121314

More is to come, and as we continue working on the mod we shall continue to post unit models, faction info and other articles whenever we wrap up a more sizeable chunk of work!

We hope to see you all in our Discord server where you can find a summary, more pictures and add your own suggestions. Until then, stay well! Discord.gg

Post comment Comments
LordofGilneas
LordofGilneas - - 694 comments

Oooohh lovely, a Grace period to determine when and where to strike, and I especially love the details on the faction Fortress, really says alot about the hierarchy of the subfactions and even how they play ^.^

Reply Good karma Bad karma+2 votes
Balrog_of_Morgoth Author
Balrog_of_Morgoth - - 1,164 comments

Angmar and Rhudaur is almost completely ready model wise and we are working on other factions too now so expect to see stuff for others as well :)

Reply Good karma+1 vote
LordofGilneas
LordofGilneas - - 694 comments

Excellent...... *Grins in anticipation of More Cardolani Stuff*

Reply Good karma Bad karma+2 votes
Balrog_of_Morgoth Author
Balrog_of_Morgoth - - 1,164 comments

You will be happy then.

Reply Good karma+1 vote
Morgoth801
Morgoth801 - - 83 comments

absolutely incredible

Reply Good karma Bad karma+2 votes
Balrog_of_Morgoth Author
Balrog_of_Morgoth - - 1,164 comments

thank you !

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: