Post news Report RSS Caliber MOD Media Release

Hi folks, Imperio here! The Caliber team has been hard at work these past few months, working to build the MOD, from coding to mapping, modelling to sound editing and music composing, we are making great progress all over. We wanted to show you some of that progress today in the form of screenshots

Posted by on

Hi folks, Imperio here!

The Caliber team has been hard at work these past few months, working to build the MOD, from coding to mapping, modelling to sound editing and music composing, we are making great progress all over.

We wanted to show you some of that progress today in the form of screenshots for THREE NEW MAPS, as well as a totally new original soundtrack for the game. This Media Release is so huge that I have to cut it into 2 different parts to fit our forum's limits, no kidding!

First of all, let me introduce to you the latest progress screenshots of lead mapper Moconnor's map: Moirae

User Posted ImageUser Posted Image
User Posted ImageUser Posted Image

Next, we have Coen's new map: Navaro
User Posted ImageUser Posted Image
User Posted ImageUser Posted Image

Then we have pvt.Wolfenstein's new map: City Sewer

User Posted ImageUser Posted Image
User Posted ImageUser Posted Image
Finally, we have some musical goodness for you, straight from Flappie's home recording studio: A Brand new Sountrack Called Nathan

I hope you've enjoyed seeing all these. This is progress from just two of our departments, and we will have a lot more to show in the upcoming week: screens, soundtracks, and even a new video of some of our latest gameplay additions!

In the meantime, check out our website for more information about our MOD:www.calibermod.com

Stay tuned...

Post comment Comments
Crispy
Crispy - - 602 comments

I was hoping for a vid, but maybe that was dropped in fvour of a less-delayed Media Release (NB: MR = Media Relations, as in PR).

moconnor rocking as ever. I think the other maps are lacking detail, the walls and floors and ceilings in particular. Too many flat surfaces pasted over with one texture. They need to be broken up more both laterally and longitudinally, especially Sewer.

Take Calibermod.com for example. It has different textures all the way from the floor to the beginning of the arch. Calibermod.com has got the partitioning going on, but the texture variation is too minimal. There should be a bit more colour variation.

Overall very good work, but I'm still eager to see the in-game vid :)

Reply Good karma Bad karma+1 vote
Dekthro
Dekthro - - 166 comments

Awsome stuff. But the maps seem really dark.. :\

Reply Good karma Bad karma+1 vote
moconnor
moconnor - - 23 comments

man I didnt even notice the comments on the news updates, Cheers for the comments guys.
Crsipy: Detailing the map alot more now, Opening up chunks in the overhead rock, allowing to see out and daylight to shine in :) I'll work on the colour variation too.

Filler: They are a tad too dark, But alas easily fixed.

Reply Good karma Bad karma+1 vote
Crispy
Crispy - - 602 comments

The skylights sound like a nice touch. I'm looking forward to seeing how they look in-game.

Reply Good karma Bad karma+1 vote
moconnor
moconnor - - 23 comments

Crispy, head over to our forums and check out the new dev logs, There is some new screenshots up.Also on a recent update Coen has shown screenshots of his work on c_delphi.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: