Happy new year! We took some time to recharge our batteries and we're back stronger than ever, so here's the 47th week update! I spent a lot of time thinking and working on the action and abilities bar.The biggest change is the introduction of the stamina bar: there will be no "cooldown" time for attack actions. Every action use a bit of stamina, so you can use powerful attacks until the character's stamina run out, then you have to wait for the stamina bar to recharge before to be able to use more powerful attacks. You have 3 character profiles with auto-save now. Once you choose the profile to use there's no need to save manually the game.Did I mentioned all the savegames will be backed up automatically on the cloud? Yes, you will be able to use the same character profile on the ipad, web or the stand alone desktop version. All weapons are now categorized into:
Combat actions
Savegames
Weapon types and combat animations
Instead of using always the same animation for all weapon types I choose to create several animations related to each type. We have now 5 new animations for sword attacks (4 generic and 1 special attack).
Each character now can have its own strength, constitution, dexterity and attack speed (melee/ranged). Here's some new weapons:
Character stats
Updates from user feedback
New weapons
wow , great updates , i think this game will be wonderful
I want a new video!
PD: Great updates.
WHAT ABOUT SPEARS??? D: