Discusses were the mod is headed and where we've been. Also highlights a new GUI, two ingame weapons and a new character sprite.
Posted by VengeFulSniper on Mar 2nd, 2012
Alright, so I'm aware that has been two-years since my last update. Starting today, that changes but first here is a little backstory on where I've been.
A lot has happened since then: (the short version)
Now...that is a lot of life experiences in a blissfully short amount of time and don't get me wrong I'm not complaining it has been an awesome crazy and sometimes scary roller coaster. I'm very thankful for all of it.
I started this mod for myself, because it was something that I enjoyed doing, I shared it because I felt that others in community would enjoy it. At some-point I lost sight of that, I started gaming more and modding less, to the point where I rarely if ever even logged into Mod DB itself. This was a serious change as Mod DB and this mod were part of my daily routine. The mod was rarely worked on and the community that I so loved to be a part of was neglected. No longer, I'm back and so is this mod.
Now with that out of the way back to the interesting stuff. Starting this moment I'm taking back full developmental responsibilities. That means a couple of changes.
Here is what I'm going to-do:
Here is what is on hold or not happening:
This screenshot shows the new sprites for S&W M29 and Beretta Silverhawk 470. I'd also like to point out the new GUI bar (props to BlazeK and Ox-Skull from The Wastes). Finally, if you look carefully you can see the new Leather Armor Character Sprites (from Darin over at NMA).
Alright that is it for this week.
I want to sincerely thank everyone for sticking with us. We're re- kicking this off properly. As always feel free to contact me if you have any feedback or questions.