It's finally here. The largest and most complete graphics overhaul and expansion ever attempted for any Aliens vs. Predator game is now available for public consumption. The Redux mod comes in two files that must be downloaded and installed together. Part 1 is 1.7 GB and Part 2 is 1.6 GB. Before you unzip the contents to your aliens versus predator classic directory make sure you start the game at least one time. This is essential for the modified files to install correctly. I repeat, BEFORE INSTALLING YOU MUST RUN AVP CLASSIC AT LEAST ONCE. I can't stress this enough because the game will crash if you don't follow directions. So read the included Readme file!
People who just heard about this mod are probably wondering what it is. To put it simply, AvP Redux is a remake of the original Aliens vs Predator PC game from 1999/2000. All of the old block-like models are replaced with new extremely detailed characters, weapons, HUD objects, and everything in between (many of which are redone versions from 2010's AvP3 made by the same developer, Rebellion). Nearly all of the sounds are replaced or beefed up. Both the singleplayer and multiplayer collection of maps are redone with true high resolution textures. That's a jump from 128x128 (original size used for everything from model skins to maps) to 1024x1024 and 2056x2056. In addition I remade, expanded, and made various tweaks throughout the singleplayer campaigns. Oh, and many new multiplayer maps as well as the officially released map packs are included. The majority of which support coop and offline skirmish. Altogether you have about 40-50 maps to run around and kill things in.
If you haven't played the original AvP I highly recommend first checking it out clean. You will appreciate the game (and mod) so much more by not spoiling yourself right away. It's $4.99 on Steam. The Redux mod only works properly for the updated re-release, so please don't come crying to me if your 10 year old CD copy of AvP Gold Edition breaks.
That's pretty much it. From here on out I will be releasing minor addons such as alternate character models/skins, weapons, maps, and the occasional patch when needed. One last thing, READ THE README. Enjoy.
Downloads:
AvP Redux Part 1
AvP Redux Part 2
Recommended Downloads:
Thank you bro! Thank you very much! Im glad you made it so far with the original AvP modding and never quit, so now we can enjoy this project. I loved the first version, now Ill be massacred by this one xD Thanks again!
Congrats on the release :)
Congrats! Nice! Downloading
Loving this mod its pure class dude you really have outdone yourself :D But how do i get this fabled blade runner pistol model ingame. Thanks again for a bloody good mod!!!
After finishing level 1, it CTD. I run the game once before I installed the mod. Any ideas?
Download the Complete Profile and skip to the next map. There's a million things you can *try* but I can't guarantee anything will work because I've never been able to recreate this crash on any system.
The game CTD after I finish a level.
I ran through the first level before installing this mod, and then it worked fine, I could traverse to the next level.
After this MOD I can not. Can you fix this please?
It just CTD after pressing a button when you see your score after a level
I can't fix a crash I have never been able to recreate.
The problem is the game wasn't optimized for modern operating systems, specifically 64 bit and Vista/Windows 7. This results in memory leaks. The only people who can change the way the game handles memory and decreasing crashes for you is Rebellion. It's entirely up to them to patch the game or you to optimize your computer. My mod has huge texture files constantly saving in your computer's memory. So you have two problems: one is the game itself and the other is the operating system.
so do i have to download the first AND second parts? what is in both of them? i want to play but have limited space :/
does this mod update the blood effects? i would like to see a marines blood after i stab them in the back with my wristblades looking a little less quake-y.
No. I believe he would need to design a whole new physics engine to do that.
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