Post news Report RSS Astrox Imperium DEVLOG 35 (10/17/18)

This video shows lots of little things. Changes to the skills system that now allows for pre-requisites for all skills. We now have a skill tree.

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This video shows lots of little things. Changes to the skills system that now allows for pre-requisites for all skills. We now have a skill tree. Training up basic skills will open up the ability to train more advanced ones. I have made a number of changes to the generated mission system. The payments are now calculating the distance traveled and the time required to complete the mission.


I have also updated the way that active missions are displayed in the pilot mission panel. I have added in the functionality for law enforcement. Initiating combat with an passive NPC will cause law enforcement to show up and defend them. Based on the security level of the sector, the strength and number of cops that arrive will change. Law enforcement will remain aggressive until the NPC they are helping dies, or you die. If you do NOT have a bad faction standing with the law factions, they will leave you alone after the NPC is destroyed. If you do have a bad rating, they will continue to attack you until you leave the sector, or are destroyed.

I have also made some changes to the pilot faction panel. This panel now displays the rating, an indicator, and the faction description. After many hours of play testing, I have changed a few UI things here and there to improve the overall flow of some of the game loops. Little by little, I am making progress. Lots of new stuff coming this month, so stay tuned!

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