Finally all this hard work the Zombie Boss Interactive Team has been doing is now up for download, lets start with some new media. I have taken the time to add up some new screenshots for you all with tasty little thumbnails so you can all quickly go see what all the fuss is about. Just simple click the thumbnail of choice to view the full image.
A few things have changed since the last beta release, these include but are not limited to:
- Fixed TP Camera
- Fixed Player Movements/Controls
- Fixed Pickup Boxes
- Fixed NPC Spawns
- Fixed THESHOWMAX map
- New entities created
- NPC Progressive Difficulty added
- Random spawn location added
- New weapons added
And we have noticed a few bugs in the release which I hope wont effect your game experiences all that much:
- Player model disappears when in TP
- NPC colours don't appear when in TP
So the Beta 2 release has had Zeeky and myself running around trying to get the mod to work how it should, we both put have put in a tone of hours to this mod and we both hope you all will enjoy it as much as possible. Thanks to all the support and all the Mod Watchers out there!
Please keep supporting the mod, you guys really do help the process along, so you can either watch our mod or keep posting comments and feedback! You guys are the best. Here is the link to the Beta 2.0 download Download Arcadium Beta 2.0.
Have fun and comment on the mod!
~ Henley
Awersome news mate :D
You need to get a mapper. Then we can see faster progress.
Downloaded it and gave it a go. It kinda reminds me of Smash Tv on Sega Master System... Only with no overall goal, no interesting powerups, no score etc.
Youtube.com <-- Smash TV
Evolve it away from HL2 and I think it could be very interesting.
Yea, that is our aim. Right now, we just wanted to have and show some rough gameplay.
if you have followed the mod it has always been about adding new features. We are still in Beta so far its been a massive undertaking to get all this to even work.
Good job, guys. Still a little bland, of course, but fantastic progress and great ideas. This is one of the most promising and consistent mods I've seen in a while.
So, did you get the one-hit kill NPC health in?
I couldn't really tell while in-game.
The easy NPC's (green ones, first level) are killable with on hit.
Oh, okay. Thanks for the heads-up. Didn't notice the color variations, to be honest. :P
Hey guys just a reminder this is a Beta some things are still being worked on.
baby steps... :)
I like when people show their early work.
I'll be back with my impressions
I have always liked showing my work early, that way people can almost leave there impression on the game itself!