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Oh the trains where godAWFUL this weekend! i left on one side of holland yesterday and arrived TODAY (well last night at 2 o clock that is) at home. Seriously >.=.< But: i do believe it is time to release the first Beta, no?

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Draconian Empire is now online for download so grab your copy and plaaay!

Now if you find any bugs, have commentary or anything else: please comment on this journal. I'll keep this journal updated with all the known bugs and wether they are fixed yet or not.


KNOWN ISSUES/BUGS:
Unsolved bugs have a "-" in front of them, bugs where im currently working on a "o" and solved bugs will have a "v" and are striked through.

Compability:
- Mac/WINE users can't use Shader 2.0, so a shader-less version is needed.
- DE runs slower on older machines due to the graphical improvements.

Graphical:
o Weapon FX needs to be revised, replace Human miniguns with lasers
- Make new shield effects.
o All ships need proper LOD's + Warship misses LOD's
o Draconians could use a new texturing style
o Draconian Fighter models are kinda low-poly, could use revisions
v Human Repair-Droid texture misses tangent calculations, so it looks kinda fugly
- Human Shipyard (Valhalla) has no textures.
- UI needs more changing & the subsystem build-menu could use more tabs (so many subsystems!)
- Need to make UI's for all resolutions (now only 1280x1024 is supported).

Audio/Music:
- Menu music needs to be revised a bit.

Singleplayer:
- When pressing the escape-button during a mission the screen often goes black.
- After repairing your ship with the repair-droid during mission 2 the screen goes black suddenly.
- pre-mission 3 cinematic reverts to stock HW2 cinematic.
- Intro cinematic does not show DE title at the end but instead shows Evil Turtle Productions again.
- Localization misses .dat files, causing original HW2 texts and voice-acting to appear. Needs fix.

Multiplayer:
- AI does not work properly yet, do not build stuff and do not research.
- Make new CPUBuild tables for the new weapon subsystems.

Other:
- Replace two Supressor Frigate's weapon slots with sensor slots.
- Need to make SHIELD-subsystems for draconians.


Keep ya'll posted!

Evil Turtle Productions

P.S.: Happy April's Fools! MWAHHAHHAA *lightning crackles*

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willyTHERAVEGER
willyTHERAVEGER - - 465 comments

nice... kinda laughed at the end.. mehhe. jepp

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Gamma7897
Gamma7897 - - 13 comments

Well for me frigate production doesnt work. It just takes a whole lot of time and 1700 resources but then no ftigate pops up (MK II frigate)

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