Hi here, In Experimental Wars 2.8.3 I will add a new feature for the mod. As you can know currently the commanders are realy breakables. I will try to fix this problem with news weapons enhancements. We begin by the:
Short Range Weapon : Shotgun
+: Powerfull, Area Damages.
-: Very Short range, Imprecise.
Medium Range Weapon : Gatling Gun
+ : Rate of fire, Accuracy.
- : Not Realy Powerfull.
Long Range Weapon : Heavy Snipe Gun
+ : Perfect Accuracy, Long Range, Powerfull.
- : Bad Rate Of Fire, Vulnerability with short range ennemies.
As you can see there are 3 weapons type BUT you will can have 1 different in each hand. Example:
cooool
thats no sniper thats a klink hammer cannon :D
Nice work! Designs really fit well.
you may have noticed this but as a modeler and walk/scene animator i have to say the snipers cannon muzzle hole UV is slightly off and its driving me insane.
:D it is because i reused some texture :p and i'm not realy good for the mapping ;)
hello i just downloaded this maod and tried to pulg it in and completely failed so i was wondering how you di it and for some reason everytime i try to upgrade something it builds a new building on top of the existing one and then its all messed up. and how do you get all the new super awsome gigantic big units plz replay thanks
This comment is currently awaiting admin approval, join now to view.