Beta 9 Release
I'm sure everybody's extremely anxious for the Beta 9 release. The download will be appearing here within the next day or two, so be sure to keep checking back ;).
This release has fixed the most bugs so far with hundreds which I haven't even documented. If you've been waiting to play a stable version, this is probably the one you should try. That said, I shall probably release a patch or two over the next week or so with any bug fixes I have inevitably missed.
The Changelog
Fix some bugs in Jacobhinds moral code.
Change out some models/textures/shaders.
Changed/balanced all shields. Faction shields should block much more damage now.
Added new music and converted all to ogg. for better performance.
Added new items/models.
Factionised more items.
Fixed unable to progress Vary's quest.
Fixed Alfred dyeing when he shouldn't.
Re worked a load of random events. You now shouldn't loose any stats in any of them and others outcomes make more sense.
Adjusted items/gear for all bandits and peasants.
Fixed Lys troop tree.
Fixed issues with music. Each culture should play in the correct locations now. It was a bit of a mish mash before.
Adjusted some stats of items.
Afterdeath battle cam/battle continuation now also works in ambushes.
Completely removed the lag when re-entering the campaign map.
Reduced general lag/stuttering on the campaign map.
Found some more tourney troops without weapons.. so equipped them.
Changed most face textures.
Fixed many scenes.
Fixed some battle maps where you start right at the edge.
Fixed armies not engaging when you join an already ongoing battle on the map.
Fixed issue with not being able to attack some parties if you didn't have negative relations (ie Lannister quest party).
Fixed issue with weaponsmith in Qohor.
Buffed Valyrian weapons.
Added being able to whistle your horse.
General bug fixes.
Re-worked starting characters and gear.
Added quest 'Bridge and Bones'.
Added The Tower of Joy.
Added Illyrio's manse.
Added new quest 'Bolster the Black'. - Currently not finished. This is where the main questline currently ends.
Added new scene for Robber Knights Camps.
Added some new animations.
Adjusted/fixed some companion dialogues.
Added 3 new Valyrian swords.
Added Fire Sword.
Updated the formations and formai code to moto's new code from VC. Performance for me has increased 2 fold.
Updated info pages.
Added several extra npc's to various locations.
Changed scene for Qohor.
Changed/fixed Braavos great hall.
Fixed some cases where castle black was still receiving tournaments.
Added more sea routes.
Fixed Night's Watch villagers not having weapons and being incorrect troops.
Villages should now change culture when taken by new factions.
Changed dialogue for sieges and fixed some bugs related to this.
Adjusted/fixed ai mesh for Riverrun.
Adjusted siege menus to be more user friendly and fixed any bugs related to this.
Removed pre battle orders from sieges as this just caused issues.
Adjusted dialogues for having a child.
Your child will now slowly grow into an adult.
Fixed Sherrer having the incorrect terrain.
Added 5 new villages to Essos.
Added 5 new castles to Essos.
Fixed issues with Evenfall Hall scene.
Added Ambient Occlusion to some models.
Changed all names of Bandit leaders to be specific to origin.
Adjusted flora.
Possible fix for certain bandits/pirates whizzing around the battle maps at 100mph.
Lots of optimisations made with meshes.
Added Braavos town and arena made by Gokiller.
Added Sea Dragon Neck village made by cakeflirty.
Fixed double instance of some lord companions if they were taken prisoner.
Added slave troops to Essos. - Certain Essos cities use mercs as part of their armies, although you can recruit peasants and turn them into slaves for a quick cheap troop.
Fixed/changed the twins scene.
Fixed issues with master of whisper dialogues.
Fixed/Changed wildlings cave scene.
Fixed Fairmarket siege scene.
Fixed Vaith siege scene.
Changed Grassy Vale scene.
Changed Runestone scene.
Changed Crakehall scene.
Fixed issue with some flag meshes.
Fixed issues with some pic meshes.
Fixed some brothel keepers appearing twice in brothels.
Added Kings Landing scene made by Gokiller. (modified by myself)
Added Casterly Rock scene made by robercik8211. (modified by myself)
Lots and lots of other bugfixes, optimisations and tweaks.
If anyone with weak computers has issues with the first scene crashing. Let me know and I will upload a fix for this.
A big thanks to everyone that has had input in the creation of the Beta 9, that includes those that have donated, the ones of you who have made scenes, reported bugs and issues and tested the dev/test builds. You guys have helped to make the mod bigger and better.
Please don't forget to visit out Patreon page: Patreon.com
Our forums to post any issues: www.aworldoficeandfire.co.uk/Forums
Our wiki page: Aworldoficeandfire.co.uk
Or add me on Twitter: @TheRealProduno
I hope everyone has fun playing the new build whilst remembering we are still in Beta, bugs and balance issues do still happen. Though we are much much closer now to a final release ;)
Congratulations for this release the evening the season 6 starts !
so excited for the new season
What are you doing here? I thought you were one of Cozur's lackeys. Have you decided you prefer this mod, or are you just on both sides of the fence?
I am playing both, anything wrong about that?
Not really; it's just that Cozur is an *** who doesn't deserve anyone's support.
Whatever you say. I won't argue with you about that.
Great :)
Looking forward to it! is there a way to disable the armor penalties?
Sounds interesting! I'll be sure to give it a try when its ready :D
Looking forward to it. Thanks for your hard work
Yeah, my map included :)
This is a great mod. Excited to play version 9 while watching season 6.Thank you.
are there unsullied in this mod buy able?
Yes :)
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right on time for the new season too
Hmm, after playing for a bit, I noticed that during battle and in the overworld text alerts on the bottom left-hand corner of the screen aren't there.
I tried a couple things myself to fix it, like unchecking the alerts in the menu, then rechecking them, but that didn't help.
I don't know if this is even the right area to be posting this, but forgive if I didn't see it, but I didn't see an article for posting problems.
If you could post your rgl log at the time over at the forums that would be great.
www.aworldoficeandfire.co.uk/Forums
Ah, that's what I was looking for! Thank you, I'll head right over there.
Bridge of Skulls location not appearing for me in the questline. Any thoughts?
Its in the river, left of Castle Black...
There is nothing there. I've walked all over that area at least 10 times...
dude,the bridge of skulls is there, if you go left, towards the free folk land, not through the Wall, left, u can cross it by boat, a small gap of water, towards Thenn, very close to the castle left of Castle Black.. but anyway, bolster the black, the quest after this is bugged, so just wait
I can't get it to start up? It simply crashes when I click new game? I have windows 10, can that have anything to do with it?
Never mind I fixed it myself.. I'm a bit of noob but got it working :D
Will there be any fixes to Longclaw as it seems very short. While on the subject, most of the longswords seem very short, will you be adding any two handed blades in later releases?
If i may ask, is Euron Greyjoy in this update/mod, i've mainly stuck with Stannis but would like to find Euron
Dear creator, I would like to ask if there's a fix coming for the lagspikes I get during each fight...No matter what battle I enter, I always have lagspikes and can barely move while the same happens to my soldiers even when I stand. What should I do?
Have you updated your warband? I forget how many times I have said this.
My version is 1.160, didn't follow new versions coming out...Thanks for the reply.
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How's the patch coming along produno :), btw how do I get giants? And is jorah mormont a companion, because I can't seem to find him.. :(
Kings Landing still bugged.. the leave option disappears when I capture it
Sounds like too many options on the menu. I shall fix this, cheers.
Hey Produno, I tried to find a way to post comments on the forum page but I can't find a way to sign up.. I don't want to waste your time and post things that other people may have said :/ ... Other bugs include the Westerlands, you can't get rid of them... or do you have to kill them all by taking them prisoner? And when you take a castle like casterly rock from the westerlands, if there is a lord there with like no troops, he doesn't leave when you capture it.. and btw, how did the kingsguard get captured? I see them as prisoners in Fairmarket, like arys, jaimme, boros blount but when i talk to them they say something like they will continue to serve me, but they aren't.....
Pyke seige is also bugged, troops cannot go up the ladders (not destroyed)
there is a bug about ironman parties around flints finger when comes to battle some of ironmen get back to border of battlefield and after reach to border they move too fast (much more than walking) in borders of battlefield can i fix that bug myself?
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I'm encountering serious problems with quest. They somehow become corrupted between saving and load the game; when I click them in my notes tab, the quest's log is empty, except for "click on the title" line (or something like that). I tried ignoring that and talking to person I was supposed to find - and their response is "I'm busy". Please, help!
I fixed the issue - at least, for saves corrupted by converting to mod's new version. Solution:
1. Start a new game - don't bother creating a proper character, it may be just random.
2. Start doing quests; don't bother doing anything else (like building an army, getting gold etc.), feel free to cheat to make it faster. Get to the point you were at before your save's quest log got corrupted. Create a save.
3. Open the Warband save editor/converter (Google it, it's easy to find). Import the corrupted save (not the one from mod's previous version, but already converted and therefore corrupted one). Import the new random save from point 2.
4. Convert the new save to the corrupted one, BUT tick only Quest and Quest Slots option. Uncheck the rest.
5. Export. Launch the game, open the new, just exported/created save. You should have your character as it was before, but with proper working quest log :)
Bug: taking the Arbor as the beginning of my new faction, the game freezes
I dont know why my game just stops working when I play this mod, it doesn't happen to my other mods, it would run fine then when Im travelling the game pauses and lags out/freezes.. :S
What version of warband do you have?
1.161
It will not run correctly on any version other than 1.168.
Hey mate, do I am using a crack version, do I simply find a crack patch for 1.168, extract and rewrite the files in my M&B folder? I tried downloading it but I get malware warning. I think my problem was using Morghs editor and didn't start a new game when I used it..
I offer no support unless you have a legal copy of the game. Its only a few quid for the game, don't be stingy ;).
So I've been having a **** load of fun playing, however i'm not sure how to activate the quest for the targaryens! I know there is a comp by pentos but other than that I haven't figured it out, would be fun to have their troops! also Im not sure how to get valyrian blades! I have hours logged in this game and I love it, thanks much
Talk to Varys in Kings Landing
So i started by downloading this onto winrar and placing it into my Mount an blade module (on steam) as another module it was all fine but as soon as i went on it went on the loading screen then said "unable to open file: Modules/a world of ice and fire Beta 9.6/Resource/Textures.brf" please help
I can't really help you but I think you should have the beta 9.5 first and overwrite it with the beta 9.6,As for myself I get runtime error and I will try if the earlier version work for me.Best of Luck!