Post news Report RSS 28 MONTHS LATER UPDATE - MARCH 08

This is the update you have all been waiting for. I hope you agree with us when we say; "It's worth the wait".

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At its core 28 Months Later will be a clash of 3 very distinct game play styles that have existed in the industry: Survival, Stealth and Shooter, with each "class" representing one or if not a blend of those three.

Military combat in both the Infection and Objective based modes will be very familiar to fps veterans. Military personnel will be outfitted with appropriate weapon systems that will be modular in design. They are the least complex class to play and will require almost purely the player to utilize guns and light tactical decisions in combat. Nevertheless they will still be a deadly adversary since they are utilizing ranged weapons over the infected AI and players.

Civilian combat in the Invasion / Objective / Infection based modes will require players to use more survivalist style tactics in combat situations. They will utilize the player’s ingenuity to create their own weapons and be more wary about what they are carrying. The primary focus at the moment is giving them a melee combat system that will allow them to stand toe to toe with infected to an extent, but also giving them the ability to require ranged weapons over time as the game and player experience progresses. However these weapons will be created and found almost solely by the player.

Infected combat will be much more reliant on stealth based tactics in order to engage opponents in combat. They will be able to traverse terrain with much more agility, by utilizing stamina base moves that may allow them to lunge, do devastating melee attacks, bite in order to infect opponents, or more draining yet devastating moves such as vomiting on there adversaries. However, they will not be able to block attacks (an ability given solely to civilians). But at their core, they are a much more different kind of play style in that their emphasis will be on utilizing shock tactics in coordination with the prey’s lack of agility in order to engage opponents who will be armed with much more devastating weapons.

Weapon Modularity

Since the civilians are going to be the focus of the game mode, ranged weapons will be hard to come by, which is why we are creating a melee system and engineering system that will allow civilians to create weapons based on the players experimenting. Say you start off and see a plank of wood, for example, if you stumble across a nine inch nail, you may be inclined to fuse it into the board, and what you get now is a better and more effective weapon which will increase how much damage you can do. Slamming the wood against a person might even break the plank and chip it giving it a sharpened end, now it has become more of a stabbing weapon rather than like a bat. This will change the properties of the weapon such as what animation is played, or how much damage it does. This system will allow the player to utilize whatever they can think of to create effective fighting systems against the infected. A classic if not brilliant example is a rag with a full bottle of wine, two ways it can be changed, if by breaking it and using it as a melee weapon. Or combining it with the rag and creating a Molotov cocktail style grenade. Simple projects like this can lead to scavenging around a map for particular parts to make your own weapon. It also controls the flow of the game, and encourages player movement rather than just sitting and camping. Modules for weapons will be placed in logical places so that the player can find things more easily, such as an abandoned tool shed, or a home depot sort of establishment contain shovels and other DIY tools. Certain guns will utilize upgrades such as mounted flashlights or bayonets in order to increase fighting effectiveness and encourage better tactical maneuvers and game play.

Getting to know the team

In a small interview with the founder of 28 Months Later and head of development, =DBD= Jey, I'm able to bring you a small preview of what is to come.

So, what sort of features can we expect to see in the first few stages of this mod?

The first release of the mod will be more about the game play then the visual feast that will be in the full release. All the initial fundamentals of the game will be in place for the infection gamemode. Though don’t expect all our custom models and animations to be in there. We will however have new maps, new skins, new sounds, new weapons and some new animations / models and of course the gameplay code.

The how greatly will AI bots play a role in this game?

Hopefully we will be able to have a coop gamemode, though we have not definite answer on this yet, as we still have to get AI functioning on dedicated crysis servers. If we do get it fully working you can expect objective bases coop game modes to appear. Where you carry out missions ranging from defend the mansion, to rescue operations. We have lots of really original ideas to utilizes AI, so let’s hope that our coders can crack this :)

Zombies or Infected?

Infected.

Content Update

Death By Design has been hugely busy at work on the 28 Months Later mod, we have lots of special previews below of what you can expect to see in the mod. All of which as well as further news updates of the DBD mod team are available at our new developers site, ‘www.deathbydesign.net.’

Weapons:

Below we have work by our top modelers, this shot is of the new Spaz 12, modeled by our very own =DBD= Frogfish. An impressive detailed modeled yet to be integrated into our mod.

 

Spaz 12

 

=DBD= Falco made our very own SA 80, model the first few shots of which can be seen below in its first stages of development, apparently since has been skinned and looks deadly. As if it didn’t already.

 

SA80

 

Not only this, he’s managed to model our own standard kit, M4A1 Rifle. Those who played the zombie css mod will be more than familiar with this weapon.

 

M4A1

 

Finally, our head developer =DBD= Jey in between time coding and dancing around roles has managed to dig out a nice power tool from his tool it arsenal which you can look forward to screwing some infected up with.

 

Drill

 

New Character Update:

This update we bring you a preview from one of our new developers who has joined our team as a modeler. =DBD= Nervlink has given me this preview of a old man infected character model to gaze at.

 

Old man

 

Maps:

Of course our mappers have been hard at work to bring you urban levels, rural levels. Maps which will completely involve you in your daunting apocalyptic environment. Our first preview is what most people will be most interested to see, the picture speaks for itself:

 

Paris

 

One of our modelers "=DBD=Seb" has been working hard with =DBD=Jey on producing these models for the Paris metro.

 

Metro

 

AI:
Last but not least we have a small video teaser for you demonstrating the work of our Single Player Coder "Rad15"

 


Download a high def version here: Deathbydesign.net

 

To bring it all down to a conclusion, this mod isn't dead, it's infected and it's spreading.
Looking to bring you more and more now with the SDK, and the latest on DBD.net as it comes...

Head of Public Relations =DBD= Blank

Post comment Comments
Aeneas2020
Aeneas2020 - - 922 comments

nice work the paris scene looks nice

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Wester-DE-
Wester-DE- - - 56 comments

i like the face of the infected character.
And also great!!!

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UndeadMobster
UndeadMobster - - 75 comments

ok now imma get crysis just for this game

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kinesis916
kinesis916 - - 739 comments

Wow. I can't wait to play this. That infected guy looks awsome, though I would have perhaps like to have seen more blood. Perhaps his skin is peeling away a little in areas. Or perhaps I just need to see some infected eyes, to really see it. He really just looks like an old man.

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LilCuddles
LilCuddles - - 65 comments

Why would you expect to see skin peeling away? The big thing that lots of people don't get is that they aren't really 'zombies'. They're not dead. They're infected with a horrible virus that pretty much reduces them to a zombie-like state, but since they're still alive they can run since they don't got them dead joints :P

I look forward to this mod though...looks great so far!

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Henley
Henley - - 1,973 comments

This looks awesome im really looking forward to a cyris mod where your not in a jungle :P

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itchylot
itchylot - - 160 comments

Keep up the good work! I look forward to seeing more as the mod progresses.

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Otreum
Otreum - - 767 comments

I notice the infected in the 28 days/weeks later films, the zombie eyebrows were risen up. This alone gave some sortof sense of panic, as it really did seem like the infected were fired up something chronic.
It also looked like the infected eyes were raised up as well at the bottom eyelid, as if they were high on something. This also conveys that "I'm crazy and i'm going to ******* kill you" look in the infected.

Try and do that with the models in the future, otherwise, this is looking great, except the teaser which was horrible to watch and really didn't appeal to me in the slightest, since it was a prefab building from crysis with no lights and a whole bunch of koreans with a "zombie" script on it...this is no teaser, this is footage of a zombie script.
If you would like to contact me to discuss advertising, please feel free to drop me a PM and I'll get back to you with an email address.

The mod has alot of potential, it has a name which needs to be lived up to, but without proper advertising, it's not going to be very appealing.

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BlankUK
BlankUK - - 9 comments

Otreum, the posture and appearance of the infected in that respect has been duly noted already. I’m sure you also know that these are just models, these are just basic images and facial animations shots have not been taken. Also the models eyes have not been textured, essentially this is just an old man still.

Yes, it is a video of a 'zombie' (infected to us) script being used, but its a preview of what is coming in terms of AI in the single player mod as mentioned in the line above it.

On the aspects of advertising, in the course of the content update it does mention our contact detail site, if you’re rearing and wishing to apply and join the team, feel free to do so. The huge response from the moddb community has definitely given our team a boost. We do indeed expect to live up to this mod’s potential and do it justice. This content update tried to show we are attempting to achieve it, the response from the community on this update has only spurred us on, and all can look forward to another soon.

=BDB= Blank Head of P.R. (inclusive of Advertising)

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Otreum
Otreum - - 767 comments

Ok, I understand Blank :)

I was just throwing it out there JUST IN CASE ;)
And since it has been duly noted, I can't wait to see one of the zombies either posed like this or actually in action.

If I wasnt working on my own mod, I would most likely join your team since it's a mod that seems to be progressing more than most zombie mods, which is very nice. All I can say is that most mod teams start out with a high progression rate and then end up slowing down due to leaving team members or lack of motivation. Keeping your spirits high will always be the key to keeping your team rolling.

So keep it up, I'll check out the website now.

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mark008
mark008 - - 346 comments

awesome! i see you made very big progress in little time? very good quality infected model... guns.. and map seems to be cool! keep it up guys! that mod would rock!

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fragapple
fragapple - - 110 comments

yeeaaah great, one of my favourite movies :D

amazing

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Abyx
Abyx - - 10 comments

Looking good guys..

I suggest your modelers look at more than three or four reference pictures per model, though.

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BlankUK
BlankUK - - 9 comments

Thanks Guys :D
We love your appreciation feel free to head to our website as well :)

Blank

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Terminal58
Terminal58 - - 276 comments

Amazing!

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Otreum
Otreum - - 767 comments

I should note that if I have the time, I can probably re-create the 28 days later song "in the house in a hearbeat" for you guys and make it sound a little different. It's not a hard track to create since the track builds instrument upon instrument, but the main problem is guitar sounds. I tried to create this track, but when I got to the guitars it proved to be a pain, since they sound so artificial.

Anyway, if I end up finishing the track, I'll be sure to let you guys know. BTW, I like the one on the main website.

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rad15
rad15 - - 80 comments

hey i am the coder of the Infected lua and you kinda hurt my feelings :( and the reason why is because what would you expect??? We had no time with because the SDK had not came out and our team had not been able to prepare. This is a pretty big step what we did, and the infected lua might not have appealed to you but it did to alot of people on the account that its not some Flow Graph. And what, you want the whole building to be lit up with lights??? We were attempting to show you how things would end up in close buildings if you were not careful. And other reasons why it was a prephab building was on the account that we would not want to give away anything special :) And closing note it was not really a teaser cuz it showed nothing from the finished project other than a pre-alpha script of the infected.

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Commisar
Commisar - - 3 comments

Hey this may seem like a stupid question can we download this mod yet?

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