Zeitgeist. A single player project set in the futuristic 1930s of an alternate history. Find the masterminds behind the bomb attempt on the founding conference of the League of Nations and dive into a world of devastation, science, secret societies and intrigues.
- Dynamic gameplay combining free movement, role playing and action elements.
- Realistic locations with a high value of recognition set in several European cities such as London, Venice and Prague.
- An entertaining, suspense-packed background story, taken straight from the 2000 pages of three novels.
- The unique atmosphere of the 1930s; streamline design, futuristic architecture, zeppelins and neon signs blending with the age of steam, monarchy and industry.
“... for the wise man looks into space and he knows there is no limited dimensions.”
- Lao Tzu
For taking the development of Zeitgeist to the next level, we want to populate the
facebook page we built up in the last weeks. We’d like discussions, all kinds of
critical and positive feedback and your questions to fill up the wall and the
folders – the more input we can get, the better the game will be.
We really enjoy creating our ModDB updates, but each one of these takes several
days and sometimes up to weeks for us to make, as we always get carried away by
our ideas for specific updates. A new sketch here, another model there, and before
you know it, another week has passed.
For smaller updates, bits and pieces from the development, screenshots, static
and character model renders and scraps of music, we will in future use facebook.
Its blog-like character makes it well-suited for that job, and the best material
will be collected for our (now monthly) ModDB-updates.
That way, we can get feedback on our everyday work right when we need it. To make
it worth your while, the first prologue pages of the Zeitgeist novel will be posted
on our facebook page in .pdf format later tonight in English and German.
We won’t give away too much so you can read it without worrying about
spoiling the story. As soon as we reach the four-digit level of likes, we will
prepare a special treat for all of you as a token of our gratitude!
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Zeitgeist. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
Your comment "+currentoption.html().toLowerCase()+" was successful. When a comment is deleted all replies to the comment will be removed as well. Because you are an admin, you can click the \"view deleted\" link above to view deleted comments in-case you wish to un-delete them in the future. If this was a mistake, click the "+currentoption.html().toLowerCase()+" link again to reverse the change.