Doom: Yet another attack from Hell is GZDoom based campaign currently aiming to feature 9 levels (subject to change) with completely different environments. The levels will try to take advantage of scripting to make them play more interesting and interactive. All levels will be connected by a small story that is being told throughout the maps.
The story is as the title says, the typical plot about hell trying to destroy earth or something - you know it. The only twist will be how exactly this plays out and where the player will travel through to stop hell from taking over the earth.
Just a generic story - go shoot some demons.
RELEASE PLAN
Since I'm always changing my release plan - when it's done its done. Don't expect anything soon after a release.
CREDITS
Sergeant_Mark_IV - Allowing me to use Extermination Day as a resource for my maps and also letting me use some of his textures from Brutaldoom
NerdKoopa - Voxel Model Resource
KDiZD Team, Mancubus - Stalagmite Sprites and Decorations
Ghastly_dragon, Tormentor667 - Rain Simple
Davester2296Covers - Into Sandy's City Cover
DrDoctor, Grymmoire,Dusk - Textures
ryrod88 - Trees
Tormentor667, zrrion the insect - Fog Effect Sprites, Decorate
3D Realms - Sprites, Textures, Sounds etc.
Monolith - Sprites, Textures, Sounds etc.
ID Software - Doom 2016 Soundtrack, Quake 2 Soundtrack, Doom 3 Sounds
Nash - Free camera mod to take my screenshots
Team TNT, Tormentor 667 - Textures, Sprites
Atari - Textures, Spries
Rebellion Developments - Texures, Sprites
Robert Prince - PSXDoom Soundtrack
SPECIAL THANKS
My Brother - Which keeps giving me ideas
Tainted - Playtesting, Feedback
SolidSnake11 - Playtesting, Feedback
Overseer - Feedback
Jisatsu-kun/func_spiral - Playtesting, Feedback, Helping
Hello to anyone whos still here!
First I wanna apologize for never updating again after the alpha release, a lot has happened since then.
I still plan on picking up this mod again someday - the last thing I had worked on was the Introduction map along with some assets for the first Map which was coming along quite well.
However to ease the pain I would like to "announce" that Im working on a new much more interesting project with a much higher production value than this one. It is sadly not yet ready to be formally announced. However here is a teaser shot of it.
Until next time!
Happy Halloween everyone! This new release features numerous improvements, a entirely new Titlescreen and a new map, enjoy!
Thank you for everyone who downloaded the mod! Today I have a little update regarding to the maps that will lead up the map featured in the release.
The first Map as of today, has been officially released!It's been a while, atleast for me. I'm excited to annouce that I'm ready to release the first...
This new alpha features a completely new Titlescreen, numerous improvements in the previous map and a entirely new map.
This version is outdated! Please go to Alpha 1.1 for the most recent release. I let this stay up purley for archival reasons. This is the first Alpha...
Any update on this mod. Look very cool.
How's it going? Hope you can release this someday, even if without all 9 planned maps.
while I would like to do that one day I so many things going on and idk when I will return to this. I appreciate the interest even after this long time.
rip this mod i guess
Not sure yet if its dead myself. Got a lot of stuff I need to do in general.
Any update for us?
sadly not
Awesome.. New map.will definitely check out tonight
I loved this map it was amazing really hyped for what's next to come
the only issue I had with this is that the dream hell bridge thing was a bit laggy but it was probably my computers fault
not your fault. This is caused by the reflection Im utilizing in this area. Not sure how fix this yet without sacrificing how the area currently looks like.
One trick people use is putting a upside down version of whats above under a water or glass layer. Might help.
That would require rebuilding the area. I already improved the performance a bit by optimizing the area.