SUMMARY

Doom: Yet another attack from Hell is GZDoom based campaign currently aiming to feature 9 levels (subject to change) with completely different environments. The levels will try to take advantage of scripting to make them play more interesting and interactive. All levels will be connected by a small story that is being told throughout the maps.

STORY

The story is as the title says, the typical plot about hell trying to destroy earth or something - you know it. The only twist will be how exactly this plays out and where the player will travel through to stop hell from taking over the earth.

Just a generic story - go shoot some demons.

RELEASE PLAN

Since I'm always changing my release plan - when it's done its done. Don't expect anything soon after a release.

CREDITS

Sergeant_Mark_IV - Allowing me to use Extermination Day as a resource for my maps and also letting me use some of his textures from Brutaldoom
NerdKoopa - Voxel Model Resource
KDiZD Team, Mancubus - Stalagmite Sprites and Decorations
Ghastly_dragon, Tormentor667 - Rain Simple
Davester2296Covers - Into Sandy's City Cover
DrDoctor, Grymmoire,Dusk - Textures
ryrod88 - Trees
Tormentor667, zrrion the insect - Fog Effect Sprites, Decorate
3D Realms - Sprites, Textures, Sounds etc.
Monolith - Sprites, Textures, Sounds etc.
ID Software - Doom 2016 Soundtrack, Quake 2 Soundtrack, Doom 3 Sounds
Nash - Free camera mod to take my screenshots
Team TNT, Tormentor 667 - Textures, Sprites
Atari - Textures, Spries
Rebellion Developments - Texures, Sprites
Robert Prince - PSXDoom Soundtrack

SPECIAL THANKS

My Brother - Which keeps giving me ideas
Tainted - Playtesting, Feedback
SolidSnake11 - Playtesting, Feedback
Overseer - Feedback
Jisatsu-kun/func_spiral - Playtesting, Feedback, Helping



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RSS Articles

Happy Halloween everyone!

I have decided that I will release an updated version in order to celebrate Halloween!
This new alpha features a completely new Titlescreen, numerous improvements in the previous map and a entirely new map.


Thanks everyone for giving me feedback, it has helped me in improving the mod. I hope that this new release adresses some complaints about the previous version, I'm sorry if I missed something!


This release also features a new map, this map was gonna be the very first map in this mod, however I execluded it from the current campaign because since the creation of this map my skills have improved quite a bit and my vision for this mod has changed. Please don't expect a map in the quality of the previous one but it should be a good one either way.

Enough talk, heres the download:

Moddb.com

Teaser

Update on what's next!

Update on what's next!

News

Thank you for everyone who downloaded the mod! Today I have a little update regarding to the maps that will lead up the map featured in the release.

First Map Release: The Arrival!

First Map Release: The Arrival!

News 10 comments

The first Map as of today, has been officially released!It's been a while, atleast for me. I'm excited to annouce that I'm ready to release the first...

RSS Files
Yet another Attack from Hell (Alpha 1.1)

Yet another Attack from Hell (Alpha 1.1)

Demo 4 comments

This new alpha features a completely new Titlescreen, numerous improvements in the previous map and a entirely new map.

Yet another Attack from Hell (Alpha 1)

Yet another Attack from Hell (Alpha 1)

Demo 10 comments

This version is outdated! Please go to Alpha 1.1 for the most recent release. I let this stay up purley for archival reasons. This is the first Alpha...

Comments  (0 - 10 of 13)
DeltaDoomGuy
DeltaDoomGuy

Awesome.. New map.will definitely check out tonight

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xxmlgcartheifxxx
xxmlgcartheifxxx

I loved this map it was amazing really hyped for what's next to come
the only issue I had with this is that the dream hell bridge thing was a bit laggy but it was probably my computers fault

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NexTheReal Creator
NexTheReal

not your fault. This is caused by the reflection Im utilizing in this area. Not sure how fix this yet without sacrificing how the area currently looks like.

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Kills_Alone
Kills_Alone

One trick people use is putting a upside down version of whats above under a water or glass layer. Might help.

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NexTheReal Creator
NexTheReal

That would require rebuilding the area. I already improved the performance a bit by optimizing the area.

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Dynamo128
Dynamo128

Trying out the demo. I really like the detail you are putting in the map, but stuff like trees clipping into the sky and mountains is unacceptable, definitely try to fix that. You can get stuck near the beginning of the lake where a clip is located and the only way to get out is to wrestle with a slope. Also I don't see why there's so many transitions, why does there need to be a transition from the outside into the cave? or even in buildings? Best to use 3D floors/portals/polyobjs to avoid being immersion breaking. I would also rely less on spawned in enemies and more on pre placed enemies for your gameplay. Overall looking forward for more but I would definitely look into the issues I mentioned. I also think the music is unfitting.

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NexTheReal Creator
NexTheReal

Thanks for the feedback.
I can fix some of the stuff in the next release - currently focusing all my efforts into the maps building up to this one.
A lot of these transitions are here because originally the map wasn't build this way and after adding the areas it was just the easiest way to solve the problem.
As for the dream sequence, thats here to stay but it might get adjustments in the future.

And lastly, what would you suggest for the music then?

Reply Good karma+1 vote
Dynamo128
Dynamo128

Also, generally speaking, I found the dream sequences to be really unnecessary.

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+100up
+100up

Круто!

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DeltaDoomGuy
DeltaDoomGuy

There are some great maps in the making... This lools phenomenal

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NexTheReal Creator
NexTheReal

thank you!

Reply Good karma+2 votes
DeltaDoomGuy
DeltaDoomGuy

Cool it's released... I will try it directly

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NexTheReal Creator
NexTheReal

have fun!

Reply Good karma+1 vote
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