X-Half-Life: Deathmatch (XDM) is an Unreal Tournament-style Half-Life 1 modification. XDM features Classic Deathmatch, Team deathmatch, Capture The Flag, Domination, Co-Operative, Last Man Stanging, Singleplayer game rules, new weapons, new high-quality maps, new hi-def models and lots of special effects. It is an Unreal/UT-style HL mod with tons of familiar stuff and atmosphere. 8) XDM continued where VALVe stopped. XHL provides extended features, effects and principles with FULL BACKWARD COMPATIBILITY. XHL pushes HL engine to its limits, don't underestimate the GoldSource! XDM - brings unreality to Half-Life since 2001!

Post news Report RSS XDM 3.0.3.3 RELEASED!

After almost year of polishing, XDM3033 has been tested and released. Finally. Hope someone waited for this... Changelog: 3.0.3.3 Changes/Additions: ------------------ Fixed: Scoreboard. Spectator mode and team selection. Crash when using gauss in a network game. Connected player didn't get domination

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X-Half-Life

After almost year of polishing, XDM3033 has been tested and released.
Finally. Hope someone waited for this...

X-Half-Life: Deathmatch Changelog:
3.0.3.3
Changes/Additions:
------------------

    Fixed:

  • Scoreboard.
  • Spectator mode and team selection.
  • Crash when using gauss in a network game.
  • Connected player didn't get domination points info. (net spec upd!)
  • Teleporter grenade code - now it really sucks!
  • Map config command 'setkvbytn' finally works 100% properly!
  • Weapon-related crash.
  • Beamrifle trail disappearing too fast.
  • Invisible acid balls in HL1111+.
  • IntChangeSignal potential crash.
  • Crash when changing level with active flamethrower.
  • Improved:

  • Game balance.
  • Changed:

  • Hornets do not track teammates in multiplayer.

Enjoy!

You'll find more information on the official site.
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