X-Half-Life: Deathmatch (XDM) is an Unreal Tournament-style Half-Life 1 modification. XDM features Classic Deathmatch, Team deathmatch, Capture The Flag, Domination, Co-Operative, Last Man Stanging, Singleplayer game rules, new weapons, new high-quality maps, new hi-def models and lots of special effects. It is an Unreal/UT-style HL mod with tons of familiar stuff and atmosphere. 8) XDM continued where VALVe stopped. XHL provides extended features, effects and principles with FULL BACKWARD COMPATIBILITY. XHL pushes HL engine to its limits, don't underestimate the GoldSource! XDM - brings unreality to Half-Life since 2001!

Report content X-Half-Life Deathmatch 3.0.3.7
Filename
XDM3037.exe
Category
Full Version
Uploader
~X~
Date
Size
242.5mb (254,284,492 bytes)
Downloads
3,908 (2 today)
MD5 Hash
362d39a8fc8f96c84dca437177d60e7c
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X-Half-Life: Deathmatch (XDM) version 3.0.3.7 release 20140202 Win32 server + client + botmatch

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X-Half-Life Deathmatch 3.0.3.7
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Qwertyus
Qwertyus

Great!

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CaptainSuavePrice
CaptainSuavePrice

At last my wishes came true.

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~X~ Author
~X~

Thanks! Please leave some feedback (^_^)/

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Guest
Guest

Why no monster spawn on Coop mod?

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~X~ Author
~X~

mp_monstersrespawn, mp_monsrespawntime

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Guest
Guest

mp_monstersrespawn
"mp_monstersrespawn" is "1"
] mp_monstersrespawntime
"mp_monstersrespawntime" is "1"
] status
hostname: MY XDM
version : 48/3.0.3.7/Stdio 6153 insecure (70)
tcp/ip : 192.168.1.37:27015
map : dm_000 at: 910 x, -543 y, 1252 z
players : 19 active (32 max)

Running XDM on Steam HL.

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~X~ Author
~X~

There are no monsters on DM_000, try c1a3a or some other map with monsters. Also, make sure you have explicitly selected CoOp in mp_gamerules.
PS: CoOp is not very reliable, we had no time to test it properly :(

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Guest
Guest

Ok in c1a3a i can see monster spawn, can you list all maps that can spawn monsters? i really like this mod. Sorry this is my first time playing X-Deathmatch.

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~X~ Author
~X~

Unfortunately, there are no special CoOp maps. I used to play HL single, some singleplayer mods (that don't have DLLs), some maps with monsters that I found across the web - they're all in mapcycle.cop (just open with notepad). Those maps are not included, you'll have to download them somewhere else. I recommend hldm_battleschool for monster DM.

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Guest
Guest

Why can t I find any servers on this mod? :(

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Wheatley_Core
Wheatley_Core

theres no server in xdm

or you can go to my lan or server

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~X~ Author
~X~

Or you can ask someone to run an XDM server :)

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EDOC_32
EDOC_32

[Downloading] . . .

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Guest
Guest

My game doesn't work :(

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~X~ Author
~X~

How? Please be more specific.

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CaptainSuavePrice
CaptainSuavePrice

He meant, the black screen in-game.

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Guest
Guest

Seriously the top left overviewradar is too big and it blocking my view, how to disable that radar? i mean to completely disable it. Any cvars?

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~X~ Author
~X~

Of course! Use command menu or "hud_minimap" cvar.

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Guest
Guest

Where can I download the Linux version?

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~X~ Author
~X~

You can only compile it yourself by now.

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andrewbaay123
andrewbaay123

Any Torrent Download For thhis?? Pc is slow and cant download correctly.

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~X~ Author
~X~

There will be soon.

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Josekrx
Josekrx

big thanks great job :)

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Wheatley_Core
Wheatley_Core

can I spawn any monsters pls? for cheats

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~X~ Author
~X~

Console:
summon <classname>
spawnmass <classname> <number of entities>
but note: those must be precached beforehand (same as "give" command).

To permanently place and entity using UI:
toggleselmode 5
and click on a surface where it should be created. It'll be saved to an .ent file.

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Wheatley_Core
Wheatley_Core

when I spawn human grunt but it says: Host_Error: PF_precache_model_I: 'models/hgrunt.mdl' Precache can only be done in spawn function

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~X~ Author
~X~

Yes, it's a standard HL requirement: you can't add entities that were not loaded with the map (e.g. only if there ARE hgrunts initially on a map, like c2a5, you CAN add more of them). The only way to override that is to write maps/mapname_patch.ent with entities you'd like to add, and start the game afterwards.

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Guest
Guest

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infinity-g4l
infinity-g4l

Hi,
Will this work as serverside mod for standard hl clients like earlier versions did?
Also, any documentation on how to compile this in linux?

Thank you very much!

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~X~ Author
~X~

If I understand you correctly, XHL/XDM never worked with original HL server/client because HL1 DLLs (in /valve/) have absolutely different and incompatible code (for example, no weapons). So, you cannot, for example, launch XHL/XDM and connect to ordinary HLDM server.

Unfortunately, there's no documentation on how to compile XHL in/for Linux, but I'm trying really hard to write code to be platform-independent, so the process should not differ much
from that of HL. Anyway, I think I found someone who can help me with that and next release is not far away now. ;)

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infinity-g4l
infinity-g4l

What i was looking for is this:
Halflife2.filefront.com

Sadly it looks like this is not the same mod.

I will give XHL a try anyway, it looks cool!
Thanks

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Smarty98
Smarty98

Help, I can't download

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FelixDman
FelixDman

Downloading! {D:}

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SurfBlue714
SurfBlue714

Yay for still messing with this mod in 2016!

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eybrey
eybrey

why monsters aren't spawning on co op ?

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