This development is now using the CryENGINE® 3, as we have decided to say goodbye to the source engine (sorry, folks at Valve). We are technically an "Indie" now, while we do not have an IndieDB page yet, please standby for further updates as we are now gathering materials to showcase for our new project which is Bronze Age themed. Expect interactive settlements and a bit of roleplaying, as this will be a "sandbox-combat-simulator."
Of what it looks like in Valve Hammer Editor, working on an in-game pic soon. Not too far off from the actual Denmark don't you think?
You forgot Sjælland :( The island were Copenhagen is.
Haven't got to that yet, then there's several islands below Sjælland too. Don't worry, just about all of Denmark will be included when it's finished.
Okay.
Amazing.
A Hint would be this:
- Get a piture of Denmark (2048, 1024 or 512)
- Then make it a texture
- Place it on a brush, as floor
- Create surval (3 Power) displacement
- Lower it beyond the Denmark texture
- Begin lifting the displacement till it fits the land of Denmark
But nicely done without :D
That's a good idea never thought of that haha, yea I just went off of a map pretty much. The problem I have though is the excess from lowering the displacement below the water, you can see it still through the water. If only there was a way I could hide that excess, any suggestions?