World in Conflict is perhaps the most audacious project that has ever been embarked upon for Rise of Nations. It will implement real-world realism into Information Age warfare. This includes radical changes to graphics, units stats and all around game-play.

Forum Thread
  Posts  
Beta - Comments, Compliments, Criticisms, Concerns (you get the Idea) (Games : Rise of Nations: Thrones and Patriots : Mods : World In Conflict - A Rise of Nations T&P Mod : Forum : What do you think of the Beta?? : Beta - Comments, Compliments, Criticisms, Concerns (you get the Idea)) Locked
Thread Options
Dec 18 2012 Anchor

Hi Guys, post your opinions regarding the Beta here. You can talk about anything, what do you think of the unit balance? What units should be nerfed? What are your impressions of the script, and so on :)

Dec 18 2012 Anchor

Hello i always love ur mod and this is no exception A big 10/10 for u

the alpha version i have play was a burst just waiting for u new version to upload

Dec 19 2012 Anchor

Hello.
I've just played the mod for hour. I've just found somethings which are unreasonable such as

+ F16I with 0ne attack (2 missile) -> RUS carrier can be killed
+ the AI dont attack me automatically, unless i attack them in their territory first
+ the AI dont buy fighter to defend or attack another aircraft or attack/bomb another territory.
+ the AI buy less mobile anti-aircraft

+ cruise missles are very cheap
+ TOS-1 range 27 atk 130 (MLRS) --> so short
+ 2S12 sani -- 38 atk 140 (mortar) --> too far ?
+ IDF heavy snipper --- range 40
+ Snipper's hitpoint is too high (1000). It's hard to kill with 2 or 3 attack from tanks or verhicles.

+ missiles launch from Aircraft, fighter have much smoke which cover the screen a bit long -> slow down game's performance.
I believe that the default effect would be better.
+ City's hitpoint, armor are too low --> Easily to capture

I will find something more.
Thanks.

Dec 19 2012 Anchor

Hello there.
I've played the mod, and I really enjoyed it. It was quite awesome, I loved the quality of the units, their animations and other new features.
I'll like to voice out my opinions about the mod:
- I suggest that you should increase the capacity of the airbase. It takes some time to build it and just get destroyed in seconds by the enemy's superior air power.
- Death animation for Kirov Battlecruiser was weird. When they sunk, the warship would slowly descend into the water when suddenly they got "forcefully pulled into the sea by some random force".
- I think that the warship's attack should go higher, like maybe 100?
- AI doesn't build bombers to destroy my economy. Instead, they kept air striking my newly recruited infantries.
- AI doesn't build attack choppers as well.
- Buildings hitpoint should really go higher, since it's quite weird to see F-16s downing my buildings within 2 missiles
Other than that, the mod was pretty awesome. Thanks for your hardwork, Uthum.

Dec 27 2012 Anchor

Beta testing...

i think we need anti-ship planes...TU-22 Backfire can be useful antiship plane if they got long distance missile attack, if not i will keep using PAK-FA´s like naval air force, even if its not their real roll.

anyway mod is great, thanks and thanks a lot

Jan 1 2013 Anchor

Hello!The test revealed the following:1. Sending troops to attack the patrol they turn around and go back.2. During the attack on the army of the enemy, our troops are fleeing into service of the enemy, where the enemy to shoot them without mercy, and our army is a huge loss.Protests continue to accomplish your goal.Happy new year everyone!

Jan 22 2013 Anchor

Ok Thanks for the Feedback.

From, what I can tell.....here are some changes I need to make:

-Make buildings stronger
-Increase airbase and carrier capacities...How about airbase being home to 20 aircraft and 15 for carriers?
-Make ships stronger.
-Nerf Israeli F-16s against ships. But as a note they are supposed to be devastating against buildings because they are fighter-bombers.

Ok, Just an update too. I have almost completed UAVs for Iran, Israel and US. The AC-130 animation problems have been fixed too. Once I completely finish the UAVs I will put up a little patch in a few days so you guys can play with these new units.

Jan 25 2013 Anchor

Hi there
well as a fellow modder i know that saying things and doing it are way different
and these are just ideas :
-a word of advice categorize your units in buildings cuz you have alot of them.
for example make a building for helicopters and an other for anti-air things ,a building for some of the infentry and an other for the rest...etc
add a bunker , minefiled.....
-that's it for buildings now as for units:
-improve the supply wagon (it's the only unit that looks old very old) and why not make two of them one to heal infentry units and an other to supply and heal the rest of the vehicles
-you need to cut the special forces number the you can get from the helicopters in half cuz some how it's not fair or you can make a price for unloading your infentry .
-BMB's and stuff like it can (in real life) hold up to 10 men so why not incarese the number of troopers in these vehicles:for example:2 rifle infentry 1 rocket infentry 2 support infentry...total 9 guys.. or what ever you see fit
-how about 2 rifle units in the humvee (and the things like it)
-put an infentry unit in the command vehicles...anything like a sniper or a special forces guy...etc
-what about submariens.
-well thats it for units but as for bugs i found only one:
-when you select a lot of the BMB's the M2 bradley...... you can't unload all of the troops even if you press the button 8 7 times(that depenes on how meny units you are selecting)in the end you only unload one set of troops.{i'm trying to fix this myself but still nothing so far }
Well that's it for now i really hope you take what i'v said here under consideration .
thank you and good day.

Edited by: silver-man

Feb 17 2013 Anchor

great mod !!
i do have some thoughts after playing the beta.
-first is the range on the artillary i feel is lacking the mlrs and other artillaries need a silghty higher range
- i think that the gunships should not be used as a jet like aircraft im finding myself using A10s and F35s more then the Apache which is sad i believe using the apache should be like using the blackhawk to allow more tatical use.
-garrsion units do not work or some knowledge would be greatly appericated
-subs i find are needed but i know they are most likely being made.
- naval units should be able to garrison units and release them in landing vehicles
- supply trucks need to be updated and could look like the US HEMTT or a chinook.
-larger airport and aircraft carrier loads

this is mostly what i found after playing as the US i will update if i see any other problems or fixs

Feb 19 2013 Anchor

Hey I played your mod and it is AMAZING! In the next update tho what i'd rly like to see tho is that AC-130 and a sub that can fire missles, cuz that would b sick.
Thanks and Keep Up the Good Work

Mar 1 2013 Anchor

A great addition would be paratroopers such as C-130's or C-17's could airdrop paratroopers with carbines and small vehicles.

Another addition could be chemical and biological warfare used in area-denial tactics.

Apr 8 2013 Anchor

can someone help me? when i open the file, it says that it contains invalid data

how can i fix this?

Apr 8 2013 Anchor

@juror
Which file did you open The WIC_Beta.2.exe file or another file?

You should try to download it again.

Apr 9 2013 Anchor

Just downloaded this looking for a new twist on my favorite game. I must say I am very impressed. I had a great time playing with the new units and playing against the AI.
Some things you might look at to fixing:
Commandos are ridiculously powerful. 6 Commandos (out of a Blackhawk for the US) razed two cities, and wiped out half an army of infantry. I might look at either nerfing their damage a bit.
Buildings need a major hitpoint increase, or at least cities. I can understand that the modern technology means stronger weapons, but I feel it is too easy to simply park just outside of a border, and raze a city and all of its buildings in one or two strikes from a couple of Nimitz-class cruisers or artillery units.
The AI made almost no use of aircraft. All I went up against were attack helicopters and a couple of fighter bombers from a carrier. (I admit, I was playing on moderate and tough, not the hardest, so maybe the problem lies there)
To help with the framerate issues, it might be wise to tone down the trail effects of missile-firing units, because as it is, a full fight becomes a massive smoke cloud. I would also look at shrinking some of the military unit avatars. They are scaled well with each other, but not with the buildings and landscape.
Other than these couple of things, I would say this mod is just about perfect. Keep up the good work!

Apr 10 2013 Anchor

@llhhll i opened the WIC_Beta.2.exe file . i downloaded the file from gamefront but didnt work so i downloaded again from moddb via other mirror but it stil didnt work

Edited by: juror

Apr 10 2013 Anchor

@juror
Could you check WIC_Beta.2.exe file info?

The file's size is 135549775 bytes.
MD5 checksum code:
94C4503A - DA0F971C - DCE10FE5 - 9F237FD3

I downloaded and ran it well.

Edited by: llhhll

Apr 11 2013 Anchor

@llhhll
sorry for being a noob but how can i do this? i went to properties and the size was 1.53 mb. i have no idea what you just said except for the file size. can you help me? thanks. any help would be greatly appreciated.

hey so i succesfully installed the beta mod. but there are a few problems that i am experiencing.

when i play the world in conflict beta mod, even if i have built a dock (i used east indies map) it doesnt turn to usmc units
the uh-60 and ifv do not deploy any military units if i click deploy troops

how can i solve this problem?

and why israel and iran have no battleships??

Apr 11 2013 Anchor

@juror
If you right click WIC_Beta.2.exe file then you choose Properties -> The file size is 129 MB (135.549.775 bytes) (It's not size on disk)
You can check MD5 code by using FFSJ v3.3 (The Fastest File Splitter and Joiner Version 3.3)
You can download it here (Softpedia)
Softpedia.com

Or here (the author's page) Jaist.ac.jp
(You can find help, how to use in this page)
Run it and use tab MD5 checksum for getting file info.

and why israel and iran have no battleships??
-> WIC beta has just provided destroyer/frigate to the U.S and Russia. Another ships or submarines are disable.

Hope to see more units from new WIC mod.

@Uthum876
My PAC-3 system model is ready. I'm waiting for your sharing physique in 3ds max to make the launcher impossible to pack/unpack

User Posted Image

Hope to see your M270 MLRS - 3ds max file.
Thanks

Apr 29 2013 Anchor

I find the Special Forces soldiers make the game too easy. I can easily capture a city by continuously deploying special forces from helicopters. You should make it so that you can only deploy soldiers once from vehicles and in order to deploy more units you have to garrison the vehicle and the desired infantry in the same building. You should make it so Special Forces can't capture cities.

May 11 2013 Anchor

I have been playing this mod for some time, and though it is great (far better than original Rise of Nations: Thrones and Patriots) I'm disappointed to see that nothing appears to be happening on this page. What is the current status on the development of the mod? I would like to see a new missile system, hopefully a new building instead of the boring missile silo to launch missiles, and new factions. About the beta:
-I have the script on, but the troop-deploying vehicles still do nothing, at least above friendly territory.
-The AI does not use bombers at all.
-Naval warfare has to be greatly improved; I'd like to see the Indian and Chinese factions as those nations have lots of ships (like the USA and Russia)
-I find that fighter warfare is very realistic; the one with more fighters will always shoot down the single fighter, usually before it does any damage
-I'd like the mod to be usable in scenarios
-Special forces are too powerful against an army without them
-Why can't attack helicopters attack from close-up? I think they are a bit too airplane-like
-I really like the new artillery units, though one of the Russian ones has a really short range
-The bombers are quite realistic but very hard to control. Perhaps there could be a script that will automatically make the bombers destroy every building in an area.
-What I'm really waiting for are drones. Perhaps they could be stealth and have a really powerful attack but with a recharge time of 15-20 seconds so that they'd be capable of performing a single devastating attack in a given time. And hopefully they'll have a lot of fuel and a very large line-of-sight.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.