I have ported the Wolfenstein missions to DOOM II, creating what is essentially an improved and updated Wolfenstein. Each scenario is painstakingly recreated as a DOOM II WAD, complete with all the Wolfenstein textures, objects, sounds, and enemies. The result is a total conversion.

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A pretty simple and straight forward update of Laz Rojas' WolfenDOOM 2nd encounter. I changed alot of stuff I didn't like & enhanced it List of changes: 1. changed wolf 3d baddies to make them not in fight each other like a bunch of idiots & the S.S. are quick & skilled marksmen, the officer's are quick on their, feet mutants no longer launch fireballs. 2. added the Nazi chain gunner he randomly spawns among the officer's. 3. added new weapons. 4. added new music.

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WolfenDOOM 2nd encounter (by Laz Rojas) update
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