Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

Add file Report Blade of Agony | Chapter 1 (v1.0, standalone)
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boa_c1_s.zip
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Tormentor667
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Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

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Blade of Agony | Chapter 1 (v1.0, standalone)
Comments
MrRumbleRoses
MrRumbleRoses

i'd love to play this, but i can't with the newest GZDoom's provided

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Tormentor667 Author
Tormentor667

If you are running into problems, simply delete the included GZDOOM.INI and try it again.

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MrRumbleRoses
MrRumbleRoses

i can't play on the newer GZDoom's at all unless it's in software mode. i don't know what it is, but newer versions of GZDoom ports have some problem when i try to run them in opengl format

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Tormentor667 Author
Tormentor667

Then you should post this at the official GZDoom forums, we can't help you with the port unfortunately as we are only the authors of the mod.

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Pettyen93
Pettyen93

Hello!
When i try start the game i got this opengl driver not accelerated
Whats the problem?
Can you help me?
Thanks.

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Ozymandias81
Ozymandias81

You need an OpenGL 2.x compatible GPU, and which isn't at least an integrated one.
Also keep your GPU drivers updated always (not only for BoA I mean).
Then follow these instructions strictly: Realm667.com

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Pettyen93
Pettyen93

I see
Thanks

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Mrmbag0703
Mrmbag0703

hype

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Tormentor667 Author
Tormentor667

Important info for now: If you are running into graphical problems (actors disappearing, graphical glitches), simply delete the included GZDOOM.INI and try it again.

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MajorFoley
MajorFoley

Quick question, why do some of the important controls like sprint are assigned controller values instead of mouse or keyboard ones? Just curious on that part.

With the run ability, is it seperate from the always run button in the player options? and is Jump necessary in this wad? (i don't normally play doom with jump or vertical mouse aiming but if its required i will)

And finally the difficulty Mein Leben, does it have anything special like Dooms Nightmare difficulty or just a tougher experience?

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Tormentor667 Author
Tormentor667

Jump is necessary, there is no "always" run anymore and "Mein Leben" does not have any special things like respawn. It's just the hardest.

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MajorFoley
MajorFoley

Thanks for the info, time to stream it i think :) Lets go Mein Leben Difficulty!

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ManBearGuy
ManBearGuy

I'm getting this error: Script error, "boa_c1.pk3:actors/misc/player.txt" line 35:
"player.viewbob" is an unknown actor property
HELP PLEASE!!!!!

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ManBearGuy
ManBearGuy

I figured it out. It wouldn't work with the gzdoom that i already had installed and it only works with the gzdoom that it comes with.

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Tormentor667 Author
Tormentor667

That one or the latest development version from svn.drdteam.org :)

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Guest
Guest

i can't play game have lags

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Ozymandias81
Ozymandias81

Check these carefully: Realm667.com

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Guest
Guest

Hi, after mission, where i saved cpt. James Ryan im unable to proceed to the next mission. I stuck in briefeng room, where i want interact with that general, or what he is, and his golden "!" turns into gray and nothing hapened. Can you tell me at least cheat how to go to the next mission or some workaround, what could i fix this? thx. Here is screen caption, sorry for bad quality http*//screencast*com/t/MmyLupVN

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Ozymandias81
Ozymandias81

While I guess you are PayteR, if anybody else here encountered such kind of issue please follow this discussion for clues.

Github.com

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