The Wizards' Islands are an undetermined number of islands having own unique storylines, and related through a main story. They will be released in separate chapters, starting with the cold Island of Winter. The questing and plotline interactions bear more resemblance to Black Isle games than the crude generic dialogue of Morrowind, with custom dialogue for all NPCs. The Winter Island is larger than Solstheim, including dense forest, immense mountains, frozen lake, a pair of large towns with unique architecture & much more, including epic architecture, like cathedrals & castles, and over 100 interior cells, without counting dungeons (only town and misc.) Many dungeons, and the size of them can go up to 15 cells each, darker and harder than the ones in Morrowind. Some of them will take days to finish, and use customised tilesets to create gigantic ice caves and massive descents into the earth. The Winter Island holds a rich and vast history dating back 3 millenia..

Post news Report RSS STOP PRESS: New Armors, New Game System Updates

The Wizards' Islands team are proud to present a bunch of new armor sets: And also some news on our latest progress with the modifications to the game system. Work has begun on "pommel junctioning", in which the most powerful weapons and armors have pommel slots into which powerful magical gems can

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The Wizards' Islands team are proud to present a bunch of new armor sets:

Koti.welho.com
Koti.welho.com
Koti.welho.com

And also some news on our latest progress with the modifications to the game system.

Work has begun on "pommel junctioning", in which the most powerful weapons and armors have pommel slots into which powerful magical gems can be inserted.

Also the spells list has been compiled and currently reaches over 40 - the list will be finalized soon so get over to our Forums and post in our myriad request topics.

intelligentsia out.

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