The Wizards' Islands are an undetermined number of islands having own unique storylines, and related through a main story. They will be released in separate chapters, starting with the cold Island of Winter. The questing and plotline interactions bear more resemblance to Black Isle games than the crude generic dialogue of Morrowind, with custom dialogue for all NPCs. The Winter Island is larger than Solstheim, including dense forest, immense mountains, frozen lake, a pair of large towns with unique architecture & much more, including epic architecture, like cathedrals & castles, and over 100 interior cells, without counting dungeons (only town and misc.) Many dungeons, and the size of them can go up to 15 cells each, darker and harder than the ones in Morrowind. Some of them will take days to finish, and use customised tilesets to create gigantic ice caves and massive descents into the earth. The Winter Island holds a rich and vast history dating back 3 millenia..
It may seem a little early, but our idle landscape team have made good progress on the Isle of Storms, featuring desert and jungle landscaping this time, and already shaping up to be much bigger than Solstheim (as is the Winter Island.) Courtesy of a Morrowind Summit exclusive a couple of shots can
It may seem a little early, but our idle landscape team have made good progress on the Isle of Storms, featuring desert and jungle landscaping this time, and already shaping up to be much bigger than Solstheim (as is the Winter Island.)
Courtesy of a Morrowind Summit exclusive a couple of shots can be found here and here.
In other WI news, excellent progress has been made on the construction of the Tyla'kah city, Rhi-Jikat, and will be a real treat for you.
Finally new staff members have been introduced, focusing on adding further NPCs and quests.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Wizards' Islands - The Story Of Burning Snow. We love games like Elder Scrolls III: Morrowind that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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