The Wizards' Islands are an undetermined number of islands having own unique storylines, and related through a main story. They will be released in separate chapters, starting with the cold Island of Winter. The questing and plotline interactions bear more resemblance to Black Isle games than the crude generic dialogue of Morrowind, with custom dialogue for all NPCs. The Winter Island is larger than Solstheim, including dense forest, immense mountains, frozen lake, a pair of large towns with unique architecture & much more, including epic architecture, like cathedrals & castles, and over 100 interior cells, without counting dungeons (only town and misc.) Many dungeons, and the size of them can go up to 15 cells each, darker and harder than the ones in Morrowind. Some of them will take days to finish, and use customised tilesets to create gigantic ice caves and massive descents into the earth. The Winter Island holds a rich and vast history dating back 3 millenia..
It may seem a little early, but our idle landscape team have made good progress on the Isle of Storms, featuring desert and jungle landscaping this time, and already shaping up to be much bigger than Solstheim (as is the Winter Island.) Courtesy of a Morrowind Summit exclusive a couple of shots can
Posted by intelligentsia on Sep 8th, 2003
It may seem a little early, but our idle landscape team have made good progress on the Isle of Storms, featuring desert and jungle landscaping this time, and already shaping up to be much bigger than Solstheim (as is the Winter Island.)
In other WI news, excellent progress has been made on the construction of the Tyla'kah city, Rhi-Jikat, and will be a real treat for you.
Finally new staff members have been introduced, focusing on adding further NPCs and quests.