Modern Warfare Mod 3 brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.
This update adds FLINT to the Javelin, a new HD model for the Apache, and more! Requires v126.96.36.199.
Posted by Heaney on Jun 24th, 2012
Modern Warfare Mod has been updated today to version 2.7.
One of the major improvements is that the AH-64D Apache Longbow model has been completely redone, now being of a much higher quality. Using new levels of detail (LOD) management techniques, the maximum polygon limitation has been pused up from 15,000 to 32,000 polygons without crashing the game. The new model is almost photorealistic.
Another improvement is that the USA anti-tank infantry's FGM-148 Javelin now uses the FLINT engine for the missile, resulting in good looking and realistically simulated missile performance.
As well as these major updates there are a range of small changes which are detailed in the changelog.
NOTE: This mod requires your World in Conflict to be patched to version 188.8.131.52. or it will not work. To patch your game, simply start the game, sign into multiplayer, and it will detect that your game needs patched and update your game.
Choose which type of install you would like to do. Please note that the installer is only compatible with Windows Vista and Windows 7, not Windows XP.
2.7.1 is a maintenance release that brings a host of bug fixes based on community input from online players.
This is a full version of the mod. Even if you don't have the mod at all this will install it as 2.7.1.
The maps installer has now been improved to be able to install the maps for all versions of World in Conflict, without you having to choose.
NOTE: If you already had 2.5 or 2.6 you do not need to redownload the maps.
Due to the increasing complexity in the simulation of missiles, aircraft, artillery, and more- Modern Warfare Mod 2 requires a higher-end system than specified on the original World in Conflict system requirements.
At minimum, your system (including video card) must maintain 30 frames per second or higher. Below 30 fps, numerous homing projectiles may miss their targets or fail to perform altogether. Try lowering your graphics settings if you cannot achieve enough frame rate.
World in Conflict and MW Mod both support multi-threading. It's recommended for your system to have quad-core or better CPU, at minimum of a dual-core processor.
Firstly, here are some lists that may be useful:
FLINT Missile Simulator Changes