Modern Warfare Mod 3 brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

Report article RSS Feed Modern Warfare Mod 2.7 (now 2.7.1) Released!

This update adds FLINT to the Javelin, a new HD model for the Apache, and more! Requires v1.0.1.1.

Posted by Heaney on Jun 24th, 2012


Modern Warfare Mod Version 2.7 (now 2.7.1) is here!



Modern Warfare Mod has been updated today to version 2.7.

One of the major improvements is that the AH-64D Apache Longbow model has been completely redone, now being of a much higher quality. Using new levels of detail (LOD) management techniques, the maximum polygon limitation has been pused up from 15,000 to 32,000 polygons without crashing the game. The new model is almost photorealistic.

Another improvement is that the USA anti-tank infantry's FGM-148 Javelin now uses the FLINT engine for the missile, resulting in good looking and realistically simulated missile performance.

As well as these major updates there are a range of small changes which are detailed in the changelog.

NOTE: This mod requires your World in Conflict to be patched to version 1.0.1.1. or it will not work. To patch your game, simply start the game, sign into multiplayer, and it will detect that your game needs patched and update your game.

Mod

Choose which type of install you would like to do. Please note that the installer is only compatible with Windows Vista and Windows 7, not Windows XP.


2.7.1 Hotfix


2.7.1 is a maintenance release that brings a host of bug fixes based on community input from online players.


This is a full version of the mod. Even if you don't have the mod at all this will install it as 2.7.1.

Maps


The maps installer has now been improved to be able to install the maps for all versions of World in Conflict, without you having to choose.

NOTE: If you already had 2.5 or 2.6 you do not need to redownload the maps.

System Requirements

Due to the increasing complexity in the simulation of missiles, aircraft, artillery, and more- Modern Warfare Mod 2 requires a higher-end system than specified on the original World in Conflict system requirements.

At minimum, your system (including video card) must maintain 30 frames per second or higher. Below 30 fps, numerous homing projectiles may miss their targets or fail to perform altogether. Try lowering your graphics settings if you cannot achieve enough frame rate.

World in Conflict and MW Mod both support multi-threading. It's recommended for your system to have quad-core or better CPU, at minimum of a dual-core processor.

Firstly, here are some lists that may be useful:


Improvements/Additions

  • Main Battle Tanks now have harder time acquiring infantry located behind them.
  • RU 2S7 Pion artillery price reduced to 900 RP.
  • Removed squad formation for ROK K9 artillery. Unit is purchased individually now.
  • New High Definition model for US AH-64D Apache Longbow.
  • Removed AH-64A Apache used by AI players. AI players now use AH-64D Apache.
  • Added IFFCC and bitching betty to AH-1Z Cobra.
  • US Joint Terminal Attack Controller (JTAC) infantry now has "setup pod" defensive ability. When turned on, infantry will no longer expose himself to enemy tanks when lasing them.
  • US AI air player will now request Predator UAV to recon ahead when necessary.
  • Anti-Tank fortifications built by combat engineers no longer require infantry to be garrisoned inside.



FLINT Missile Simulator Changes

  • FLINT FGM-148 Javelin for US Anti-Tank infantry squad.
  • New models for AGM-114K and AGM-114L Hellfire missiles.



Bug Fixes

  • Bocage map is now supported (NATO changed to USA) -- use mt_Bocage (tw_Bocage does not work).
  • Optimized numerous FLINT missile graphic effects.
  • Fixed a bug where both AGM-114K and AGM-114L Hellfire missiles nose dive into the ground when firing against a target on higher elevation.


2.7.1 Fixes

  • Fixed corrupt texture error on explosions.
  • Once again addressed the "helicopter turns sideways immediately after firing a missile" bug, which affected Mi-28 the most. You may still notice this bug, however, it will only happen for the first time and unit will stop turning for subsequent missile launches.
  • RU Tu-142 cruise missile bomber will no longer fire on friendly infantry.
  • RU Forward Air Controller (FAC) is now more difficult to spot at range, until it opens fire.
  • Both RU FAC and US JTAC now have slighlty increased vision distance.
  • Improved low altitude auto-pilot / altitude-hold effect for Mi-28 Attack Helicopter for Experts, when firing a missile.
  • Upgraded warhead for 9M120 Ataka-V and 9A4172 Vikhr missiles. Surrounding infantry from immediate vicinity of impact will take damage.
  • Upgraded Hellfire missile specifications:: semi-active laser homing variant (AGM-114K) is now upgraded to AGM-114R-3; millimeter-wave radar homing variant (AGM-114L) is now upgraded to AGM-114L-3.
  • Updated numerous sound effects.
Post comment Comments
S1N1ST3R
S1N1ST3R Jun 25 2012, 5:58am says:

Wow, mod looks great!

+4 votes     reply to comment
GhOsT11
GhOsT11 Jun 25 2012, 7:53am says:

I hope the US don't go overpowerd. With all those missiles the Russians just die really fast. And I see you kill lots of T-90s tell me is the Shtora defence working ingame or will it be ever implimented?

+4 votes     reply to comment
blahdy Creator
blahdy Jun 25 2012, 9:18am replied:

The Russians have equivalent amount of missiles, and yes Shtora-1 is implemented.

When we make demonstration videos, we always use US hardware. It's just a matter of taste, but does not reflect gameplay balance in any form.

+6 votes   reply to comment
GhOsT11
GhOsT11 Jun 26 2012, 11:05am replied:

Ah thanks for the reply. I am glad the Russians won't get underpowered.
Cheers

+4 votes     reply to comment
k0m1ssar
k0m1ssar Jun 26 2012, 8:55pm says:

Some humble suggestions:

1. Maybe bump down the T-90's price a bit? That thing is really no match for the M1A2. Even without the smoke advantage, 2 M1A2s can easily take on 3 T-90s. Maybe it's because of the APFSDS? The Russians can only hope that T-80s swarm can get into knife-fighting range before the US flyers tear them to shreds. An alternative would be a more powerful T-90, I'm thinking T-90MS?

2. The US JTAC does not need better survivability as it is. That thing can stay hidden in cover and just call down air strikes with impunity while the Russian JTAC has to advance with friendly armor column to even hope to call down air support before being destroyed. Maybe get Russian Spetnaz infantry JTAC instead?

3. Russians should get even cheaper artillery (or US should have more expensive ones) since Soviet combat doctrine is heavily based on artillery support rather than full air support.

4. Discard Mi-28N's rising effect when firing ATGM. That thing bugs more than it helps.

5. Is it normal that US's F-22 keeps shooting everything down? At one point I could swear that it shot down cruise missiles like nothing. On smaller maps the Russian Su-27 can't even stay in the air because of F-22.

+3 votes     reply to comment
Tankmob
Tankmob Jun 29 2012, 7:00am says:

I found an weird bug when i playing as russian air. Tu-95 keep firing cruise missile on friendly infantry units which entered in building. check this video.
Youtube.com
from 0:25
it keeps doing same thing since ver 2.5. is this already known?
i didnt check other situation or maps.

and i hope there is some tutorial for russian armor. i felt difficulty on russian armor..

sorry for my bad ENGRISH :D

+3 votes     reply to comment
blahdy Creator
blahdy Jul 4 2012, 8:53pm replied:

Thanks for reporting the bug.

This bug is now resolved on the 2.7.1 hotfix as noted above.

+3 votes   reply to comment
jezko4
jezko4 Jun 30 2012, 1:00pm says:

this mod have battleship?

0 votes     reply to comment
Heaney Author
Heaney Jul 16 2012, 3:30pm replied:

No, it does not have naval units as of 2.7.1.

+2 votes   reply to comment
bobosum
bobosum Jul 18 2012, 3:44am says:

Does the mod work on Windows XP?

+1 vote     reply to comment
Heaney Author
Heaney Jul 27 2012, 5:55pm replied:

Windows XP is not officially supported, but you *can* try it by using manual installation.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
World in Conflict Icon
Platform
Windows
Contact
Send Message
Official Page
Wicmwmod.com
Release Date
Released Dec 22, 2011
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
WIC: Modern Warfare Mod 4 (World in Conflict)
WIC: Modern Warfare Mod 4 World in Conflict - Single & Multiplayer Real Time Strategy
Related Games
World in Conflict
World in Conflict Single & Multiplayer Real Time Tactics
Related Groups
WIC : Modern Warfare Mod Team
WIC : Modern Warfare Mod Team Developer with 21 members