Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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WiC:MW Mod 4.0.2 Now Available (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : General Mod Discussion : WiC:MW Mod 4.0.2 Now Available) Locked
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blahdy
blahdy Data-Linked AA-12
Oct 7 2013 Anchor

4.0.2 Update to MW Mod has now been released. Major change for this update is an urgent fix to correct the AI players sitting dormant in game -- this issue has now been resolved.

Download Links
Installer: Download.wicmwmod.com
Manual Install Files:
Download.wicmwmod.com

CommanderAI:
- AI armor players will now actively attack and respond to combat situations rather than sitting dormant.
- Game CAI will now ignore FLINT missile units flying around in the game world, rather than trying to process them and freezing up the game often (does not affect gameplay) -- game stability is improved quite noticeably.
- In the absence of priority targets (i.e. tanks), RU support bots will now attack US spawn zones/lodgement areas with their ballistic missiles.

Units:
- US Avenger SAM now has an Offensive Ability: Request for Combat Air Patrol. Similar to JTAC, pressing the Offensive Ability will request overflying F-22s to provide air patrol in the area around the Avenger unit.
- Widened impact radius for RU BM-21 rocket artillery units.
- Reduced ammo reload time for RU BM-21 to 60 seconds (from 90).
- Reduced Airborne Paratrooper out-of-role TA cost for non-infantry roles.
- Reduced TA cost for US ATACMS to 35 for Air and Inf roles.
- Increased front and side armors for RU T-72B MBT.

FLINT Missiles:
- WICO_FLINTMover interface: Optimized missile mover path-finding checks -- significantly improved frame-rate/game performance.
- Significantly improved S-300 tracking and engagement performance against maneuvering surface-to-surface missiles (ATACMS).
- Rewritten missile flight trajectory for US Patriot SAM PAC-2 GEM/T and PAC-3 MSE missiles. Missiles will now properly perform lofted ballistic flight path resembling "S" curve shaped trajectory just like in real life.
- All missiles employing lofted flight profiles will now maintain continuous high-AoA control input throughout their pitch-up maneuvers.
- Rewritten MGM-168 ATACMS flight trajectory -- the missile will now truly perform hard maneuvers in middle of its flight; rather than flying straight toward the target, it will perform programmed maneuvers by flying through far sides of the map. The missile behaves as a 'maneuvering re-entry vehicle (MaRV)' when it reaches terminal stage of its flight.
- AIM-9X will no longer track the enemy target when fired Lock On After Launch (LOAL) using Cobra (it wasn't supposed to in the first place; was a game bug).

Edited by: blahdy

Oct 7 2013 Anchor

Oh thx this was the faster update :) AI work omg awesome thx

Oct 7 2013 Anchor

Glad to see the AI is back! Though it still peves me when an AI controlled tank hunter squad starts launching SAMs and Lazer designating targets simultaneously.
>.<

None the less, fantastic work guys! Keep it up!

blahdy
blahdy Data-Linked AA-12
Oct 7 2013 Anchor

They have several men in the squad, lol; the AI has quite a talent for multitasking :)

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