Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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WiC:MW Mod 4.0.1 Now Available! (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : General Mod Discussion : WiC:MW Mod 4.0.1 Now Available!) Locked
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blahdy
blahdy Data-Linked AA-12
Sep 27 2013 Anchor

WiC MW Mod 4.0.1 Update has now been released!

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4.0.1 Change Log
- Commander AI (CAI): Substantially improved game stability when AI players are present. Game no longer frequently freezes or crashes in mid-game like before.

- Updated physics properties for numerous guided missiles.

- RU Air Role can now purchase Ballistic Missile Launcher using the reinforcement menu (900 points).

- Mid-course Guidance Control function for missiles will now maintain high angle-of-attack (AoA) in order to generate maximum lift and minimize energy loss.

- Changes to TWS for AIM-120C and AGM-114L Longbow: The launching unit must now maintain +60/-60 degrees boresight heading to its target in order to maintain mid-course data-link. Otherwise, missile may lose lock, go ballistic or go after an unintended target.

- Russian infantry and heliborne AA missiles are now upgraded to the 9M343 Igla-S (SA-24) standard. Proximity fuse added (in addition to contact fusing), improved counter-countermeasures and increased off-boresight/all-aspect capability against all low-medium altitude air threats.

- Fixed a bug with inertial navigation code on US MLRS M31 guided rockets which caused them to stall in mid-air.

- Added 0.9 second delay before guidance kicks in on both FIM-92 Stinger and Igla MANPADS.

- Russian Kh-31P anti-radar missiles are now ripple-fired at a higher fire rate (3 seconds per missile vs. 6 seconds).

- Reduced Patriot SAM's engagement and detection capability against Kh-25MPU anti-radar missile fired from Su-25 at low altitudes.

- Russian T-62 Light Tank changed to Main Battle Tank (T-72B) unit designation with 3BM46 APFSDS. (Artwork/Model content still pending, currently using T-62 model as stand-in)

- Optimized game performance a bit when lot of big SAMs (Patriot and S-300) are flying simultaneously.

- US MGM-168 ATACMS ballistic missile now flies higher at longer distances, making it easier to be intercepted by anti-missile defenses.

- Improved warhead fusing algorithm of Russian S-300 48N6 SAM against enemy missiles with high closure rates (HARM, ATACMS, etc).

- Reduced TA cost of US ATACMS ballistic missile launcher to 40 TA (from 45).

- Added LOAL-DIR flight mode for AGM-114L and AGM-114R Hellfire missiles, when they are fired from altitude higher than 50 wic meters. LOAL-DIR provides the most flatter trajectory (doesn't loft as much).

- Russian Ballistic Missiles now fly at altitudes above 1,000 wic meters (wm), reaching up to 2000 wm (leaving the game world box) for long distance shots. Terminal velocities are now in excess of up to 160-230 wm/s depending on range to target. (230 wm/s is hypersonic speed scaled to fit WiC battle space distances. In other words, 230wm/s is roughly MBT/Heavy Tank's main cannon firing distance traveled *every second*).

- Patriot SAM launch station (LS) turrets no longer need to point directly at the target to fire. Missiles will now make corrective turns as necessary upon launch.

- New radar unit added to US Support: Ballistic Missile Defense Radar (MDR).
MDR is a separate Patriot radar that's specifically dedicated to conduct "TBM Search" of the battlespace. The radar's search sector is pitched way upward to scan the sky directly above the battle space. The MDR functions *without* revealing enemy units in game, a critical game balancing factor.

Because MDR detects incoming ballistic missiles before they even show up in your team's fog of war vision (at altitudes above 1000 wm), it provides the earliest possible warning time to your team, giving you as much time as possible to take evasive measures.

The MDR also queues Patriot fire units, allowing PAC-3 missiles to be committed early at their maximum altitude, effectively extending the system's defended area by up to 50%. By extending the battle space into high altitude, MDR allows the ballistic missile to be engaged again in the event of a miss (no kill). The unit is effective in providing counter to saturation ballistic missile attacks.

MDR is activated by using Attack-Ground (press F key then left-click on anywhere on the map) command; it can be temporarily turned off (to evade incoming anti-radar missile) by putting the unit on Hold-Fire (you'll need to issue Attack-Ground command again after putting it on hold-fire).

- Fixed an issue where AI-owned fixed wing aircraft would flip back and forth while in middle of a straight flight path.

Edited by: blahdy

Sep 27 2013 Anchor

Out already?Then I guess you won't fix the ataka and refleks problems?

Edited by: cym104

Sep 28 2013 Anchor

Is ai already work ?

Oct 5 2013 Anchor

That's great

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