Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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WiC:MW Mod 4.0.1 (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : General Mod Discussion : WiC:MW Mod 4.0.1) Locked
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blahdy
blahdy Data-Linked AA-12
Sep 12 2013 Anchor

Version 4.0.1 update to the mod is currently being developed. This is a maintenance release primarily to enhance gameplay, balancing and to resolve some of the outstanding issues. Change log is as follows.

NOTE: We are aware of the slow AI issue that people have been reporting. Unfortunately it's a slightly more complex problem that's going to take longer to fully resolve.

4.0.1 Change Log (subject to change)
Last updated Sep 22, 2013

- Updated physics properties for numerous guided missiles.

- RU Air Role can now purchase Ballistic Missile Launcher using the reinforcement menu (900 points).

- Mid-course Guidance Control function for missiles will now maintain high angle-of-attack (AoA) in order to generate maximum lift and minimize energy loss.

- Changes to TWS for AIM-120C and AGM-114L Longbow: The launching unit must now maintain +60/-60 degrees boresight heading to its target in order to maintain mid-course data-link. Otherwise, missile may lose lock, go ballistic or go after an unintended target.

- Russian infantry and heliborne AA missiles are now upgraded to the 9M343 Igla-S (SA-24) standard. Proximity fuse added (in addition to contact fusing), improved counter-countermeasures and increased off-boresight/all-aspect capability against all low-medium altitude air threats.

- Fixed a bug with inertial navigation code on US MLRS M31 guided rockets which caused them to stall in mid-air.

- Added 0.9 second delay before guidance kicks in on both FIM-92 Stinger and Igla MANPADS.

- Russian Kh-31P anti-radar missiles are now ripple-fired at a higher fire rate (3 seconds per missile vs. 6 seconds).

- Russian T-62 Light Tank changed to Main Battle Tank (T-72B) unit designation with 3BM46 APFSDS. (Artwork/Model content still pending, currently using T-62 model as stand-in)

- Optimized game performance a bit when lot of big SAMs (Patriot and S-300) are flying simultaneously.

- US MGM-168 ATACMS ballistic missile now flies higher at longer distances, making it easier to be intercepted by anti-missile defenses.

- Improved warhead fusing algorithm of Russian S-300 48N6 SAM against enemy missiles with high closure rates (HARM, ATACMS, etc).

- Reduced TA cost of US ATACMS ballistic missile launcher to 40 TA (from 45).

- Added LOAL-DIR flight mode for AGM-114L and AGM-114R Hellfire missiles, when they are fired from altitude higher than 50 wic meters. LOAL-DIR provides the most flatter trajectory (doesn't loft as much).

- Russian Ballistic Missiles now fly at altitudes above 1,000 wic meters (wm), reaching up to 2000 wm (leaving the game world box) for long distance shots. Terminal velocities are now in excess of up to 160-230 wm/s depending on range to target. (230 wm/s is hypersonic speed scaled to fit WiC battle space distances. In other words, 230wm/s is roughly MBT/Heavy Tank's main cannon firing distance traveled *every second*).

- Patriot SAM launch station (LS) turrets no longer need to point directly at the target to fire. Missiles will now make corrective turns as necessary upon launch.

- New radar unit added to US Support: Ballistic Missile Defense Radar (MDR).
MDR is a separate Patriot radar that's specifically dedicated to conduct "TBM Search" of the battlespace. The radar's search sector is pitched way upward to scan the sky directly above the battle space. The MDR functions *without* revealing enemy units in game, a critical game balancing factor.

Because MDR detects incoming ballistic missiles before they even show up in your team's fog of war vision (at altitudes above 1000 wm), it provides the earliest possible warning time to your team, giving you as much time as possible to take evasive measures.

The MDR also queues Patriot fire units, allowing PAC-3 missiles to be committed early at their maximum altitude, effectively extending the system's defended area by up to 50%. By extending the battle space into high altitude, MDR allows the ballistic missile to be engaged again in the event of a miss (no kill). The unit is effective in providing counter to saturation ballistic missile attacks.

MDR is activated by using Attack-Ground (press F key then left-click on anywhere on the map) command; it can be temporarily turned off (to evade incoming anti-radar missile) by putting the unit on Hold-Fire (you'll need to issue Attack-Ground command again after putting it on hold-fire).

- Fixed an issue where AI-owned fixed wing aircraft would flip back and forth while in middle of a straight flight path.

- Improved game stability with AI players (CAI) interacting with FLINT missiles -- the number of in-game freeze-ups or crashes have been reduced quite significantly.

Edited by: blahdy

Sep 17 2013 Anchor

Surprise, surprise~Thought this mod was dead already.Oh and, are you going to fix the uh-60 left-overs?

Sep 18 2013 Anchor

yeah,the UH-60 should change to DAP version or at least,MH-60L.BTW,can you update the RU fighters from Su-27 to PAK FA?

blahdy
blahdy Data-Linked AA-12
Sep 18 2013 Anchor

No changes are currently planned for UH-60. US side has enough heliborne attack capability with Cobra that can be used by all roles.

Sep 19 2013 Anchor

nah...just change the model,not how it fly or fight :D.Just take time sir

blahdy
blahdy Data-Linked AA-12
Sep 19 2013 Anchor

Yea, that I agree. Do you know anyone that has decent UH-60 model?

Sep 19 2013 Anchor

uhm.....if you can,you can have a look at the MH-60K model of Joint Task Force game,it pretty decent.BTW,you should really change the model of the plane that throw FOAB,i think Tu-160 is more suit for that task

i have a question:how can i turn off the hud?i want to record some gameplay

blahdy
blahdy Data-Linked AA-12
Sep 20 2013 Anchor

We're not going to pirate other game's content, sorry. Eventually when we find a suitable replacement model w/ proper licensing (or someone donating a model) for MH-60, we'll replace it in game. Until then, no.

To turn off HUD, press 'F10' key.

Sep 21 2013 Anchor

And you need to make Atakas fly a more aloft trajectory regardless of distance. It's still quite hard to hit anything further than pointblank distance and survive when there are patriots active. The missiles still crash into terrain more than 90% of time when fired from ground-hugging altitude. It's already unfair that Longbow radars can be used to reveal areas that the Apache have no LOS(for recon purpose) while the radar on the Havoc is pretty much cosmic only. Despite having those radars the Mi-28Ns in the game still must totally rely on LOS to spot targets.And the same goes for reflex on t-90s: crash into terrain more than 90% of time even with a clear LOS (e.g.: main cannon can hit no problem).

Edited by: cym104

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