Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.
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Suppression of Air Defenses? | Locked | |
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Jun 15 2011 Anchor | ||
While playing in the air role I was wondering as I was watching my expensive helicopters get knocked out of the skies like flies being hit with a fly swatter by the heavy SAM launchers, I was wondering why shouldn't I be able to call in a aircraft with jamming equipment to temporarily suppress enemy anti-air defenses. I mean, the United States have used "Wild Weasel" fighter aircraft to suppress radar and anti-air installations since the Vietnam war and don't exactly know what the Russians have in that department, but I'm sure they have something. I was thinking like having a tactical aid in which you call in a plane with radar jamming equipment or similar equipment that would patrol a radius on the map that you select and any of your team's helicopters that are in that radius cannot be targeted by radar-guided anti-air assets for a limited amount of team or until the aircraft is destroyed, but any AA units that are not radar guided (I.E Tank Machine guns, APCs, and small arms) can still work. Or having something that could destroy SAM sites without having to bother your allies. References: Edited by: (2142)Gen.Reaper |
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Jun 17 2011 Anchor | ||
It is one of ideas we curently have a look into, but curently anti air is actually underpowered. |
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Jun 17 2011 Anchor | |
We're looking into SEAD options for long term development. In the meantime, spamming cruise missiles alone is already keeping support players on their nerve-wrecking mental breakdown points. |
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Jun 19 2011 Anchor | ||
Hm i think first aircraft that should be done - are the basic ground atack variety such as a10 ans su25. They imo should be reletevly straight forward to model. |
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Sep 18 2012 Anchor | |
Coming back to this thread over a year later -- now all of what we talked about here is implemented in MW Mod 3.2 |
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