Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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SAM's (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : Deleted : SAM's) Locked
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Feb 18 2011 Anchor

I think that there is too many SAM's for 1900 Recruitment points,
There is 6 PAC-2 launchers 2 PAC-3 launchers and 1 radar per group and if there 1900 each that means per person can have 18 PAC-2, 6 PAC-3, and 3 Radars
For the Russians they have the same but S-300 for PAC-2 and Tor-M1 for PAC-3.

Some of the problems with having this many is the amount of lag this will create with the ability to launch so many of these missiles at once and with the amount of Poly counts this will have allot of lag.

What I would propose would be to make per Heavy SAM lot to be 2000 with 3 PAC-2's, 1 PAC-3, and 1 Radar and increase the amount of TA for 1 Medium sam but not change the amount for 2 or 3 of them.

But as a consequence there will be more effort by players to spam TBM's and Cruise missiles so by making them as units for either support or air would solve that but what do you guys think?

--

A soldier will fight long and hard for a bit of colored ribbon. ~Napoleon, Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed. ~Dwight D. Eisenhower, The basic problems facing the world today are not susceptible to a military solution. ~John F. Kennedy

blahdy
blahdy Data-Linked AA-12
Feb 19 2011 Anchor

Actually, only 2 missiles per target are launched, not 6-8 missiles.

The reason why you see several missiles hit your helicopter is because you were playing on someone else's server -- the reason why that happens is because of a bug in WiC where it renders proxmity-fused explosion events with another projectile. This bug ONLY happens when you play on someone else's server. If you play on your own game, it never happens.

And polygon count issue is non-issue. Projectiles use joint-sharing LOD box, so it doesn't make much difference on graphics and texmem wise.

The reason why there are 6x SAM launchers is because a SAM site actually does need that many SAMs to take care of cruise missile spam. If you reduce to 3 launchers, then you only have 12 missiles to spend, which will easily get overrun by transport heli spam + cruise missiles.

I think you should focus more on cruise missile and ballistic missile attacks rather than trying to attack a SAM site directly head on with choppers.

The correct solution to this is to buff the Russian chopper, not nerf the SAMs.

Feb 21 2011 Anchor

Don't they hurt stuff? I'm pretty sure the resulting explosion from the cluster damaged another helicopter that was on the ground. (it could be explained by that there was two clusters, and the second cluster was infact one missile that did damage)

Edited by: GriffinZ

Heaney
Heaney Community Manager
Feb 21 2011 Anchor

GriffinZ wrote: Don't they hurt stuff? I'm pretty sure the resulting explosion from the cluster damaged another helicopter that was on the ground. (it could be explained by that there was two clusters, and the second cluster was infact one missile that did damage)


No, they don't hurt stuff. It's just on your PC, and just on mutliplayer.

Edited by: Heaney

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Heaney

Feb 23 2011 Anchor

blahdy wrote: Actually, only 2 missiles per target are launched, not 6-8 missiles.

The reason why you see several missiles hit your helicopter is because you were playing on someone else's server -- the reason why that happens is because of a bug in WiC where it renders proxmity-fused explosion events with another projectile. This bug ONLY happens when you play on someone else's server. If you play on your own game, it never happens.

And polygon count issue is non-issue. Projectiles use joint-sharing LOD box, so it doesn't make much difference on graphics and texmem wise.

The reason why there are 6x SAM launchers is because a SAM site actually does need that many SAMs to take care of cruise missile spam. If you reduce to 3 launchers, then you only have 12 missiles to spend, which will easily get overrun by transport heli spam + cruise missiles.

I think you should focus more on cruise missile and ballistic missile attacks rather than trying to attack a SAM site directly head on with choppers.

The correct solution to this is to buff the Russian chopper, not nerf the SAMs.


Well there is a few points i would like to make the first one is that as there is currently no Servers up and the AI does not in my experience use cruise missiles nor TBM's but rather get as many helicopters and go do it's own task. Also is that spamming cruise missiles is not in the doctrines in the real militarys of the USA and Russia, although they are used similarly like they fly low (like in the game) but they fly on high quantities in the game but in real life they would be flying a predetermined route to maximise it's effectiveness and minimise the chance of interception with one cruise missile per target.

Also on the point of using Cruise and Ballistic missiles rather then air-crafts these units that are able to do this is available for everyone and so the armour role or infantry role can acquire them and this does really kill off the Air-role as to the latest version of the beta the air role only gets a price reduction to the cruise missile.

Also it's not the amount of missiles that trys to kill each helicopter that i am complaining about the amount of helicopters that can be killed within minutes due to the amount available for one example just before i posted this I was on the XMAS map and was USA and i had 3 heavy SAM's (and i called in for armour units with TA) and I had 8 AI's for Russia 1 being armour and the other 7 being Air and I won. I had no AI's on my side either and the Russian AI's were on hard, there is something wrong with this.

--

A soldier will fight long and hard for a bit of colored ribbon. ~Napoleon, Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed. ~Dwight D. Eisenhower, The basic problems facing the world today are not susceptible to a military solution. ~John F. Kennedy

Heaney
Heaney Community Manager
Feb 23 2011 Anchor

LoLoLoLoLoLoL wrote:
Well there is a few points i would like to make the first one is that as there is currently no Servers up

Dedicated server support has been terminated. We've said this many times

LoLoLoLoLoLoL wrote: and the AI does not in my experience use cruise missiles nor TBM's but rather get as many helicopters and go do it's own task.

We have no control over the bot behaviours. However, I have observed that they DO use cruise missiles...

LoLoLoLoLoLoL wrote: Also is that spamming cruise missiles is not in the doctrines in the real militarys of the USA and Russia, although they are used similarly like they fly low (like in the game) but they fly on high quantities in the game but in real life they would be flying a predetermined route to maximise it's effectiveness and minimise the chance of interception with one cruise missile per target.

I doubt it. I haven't read any books on it though, so I'm not sure.
Hopefully blahdy will know.

LoLoLoLoLoLoL wrote: Also on the point of using Cruise and Ballistic missiles rather then air-crafts these units that are able to do this is available for everyone and so the armour role or infantry role can acquire them and this does really kill off the Air-role as to the latest version of the beta the air role only gets a price reduction to the cruise missile.

Eh, no. The Air role is VERY powerful and effective already. We are not going to make CMs and TBMs exclusive to the air role.

LoLoLoLoLoLoL wrote: Also it's not the amount of missiles that trys to kill each helicopter that i am complaining about the amount of helicopters that can be killed within minutes due to the amount available for one example just before i posted this I was on the XMAS map and was USA and i had 3 heavy SAM's (and i called in for armour units with TA) and I had 8 AI's for Russia 1 being armour and the other 7 being Air and I won. I had no AI's on my side either and the Russian AI's were on hard, there is something wrong with this.

Nope, nothing wrong there.

Seriously shut the rubber duck up and go play the mod, instead of sitting on the forums complaining about problems that don't exist.

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Heaney

Feb 23 2011 Anchor

Heaney wrote:

LoLoLoLoLoLoL wrote: and the AI does not in my experience use cruise missiles nor TBM's but rather get as many helicopters and go do it's own task.

We have no control over the bot behaviours. However, I have observed that they DO use cruise missiles...


Ok I will have to take your word that you have seen it but from the time that I have i have not seen one single Cruise missile from the AI.

Heaney wrote:

LoLoLoLoLoLoL wrote: Also on the point of using Cruise and Ballistic missiles rather then air-crafts these units that are able to do this is available for everyone and so the armour role or infantry role can acquire them and this does really kill off the Air-role as to the latest version of the beta the air role only gets a price reduction to the cruise missile.

Eh, no. The Air role is VERY powerful and effective already. We are not going to make CMs and TBMs exclusive to the air role.

LoLoLoLoLoLoL wrote: Also it's not the amount of missiles that trys to kill each helicopter that i am complaining about the amount of helicopters that can be killed within minutes due to the amount available for one example just before i posted this I was on the XMAS map and was USA and i had 3 heavy SAM's (and i called in for armour units with TA) and I had 8 AI's for Russia 1 being armour and the other 7 being Air and I won. I had no AI's on my side either and the Russian AI's were on hard, there is something wrong with this.

Nope, nothing wrong there.

Well there clearly is a problem I won by total domination within 20 minutes, and it was too easy on that part if one single person can outdo 8 other AI's at there maximum hardness within 20 minutes of a total domination then there is clearly a problem of balancing, whilst playing the air-role maneuvering about was difficult even if you had the advantage on the ground or the numbers in the sky and as the CM and TBM's cost TA it is just a much better and faster way just to be a different role and to get them that way as you will be dominating the ground and you will have the sky aslong as there is a support-role covering you as you can bombard where you need to when you need to.

Heaney wrote:

LoLoLoLoLoLoL wrote: Well there is a few points i would like to make the first one is that as there is currently no Servers up

Dedicated server support has been terminated. We've said this many times.

I would like to underline the word as just emphases the effect that it has too limiting the overall use of the cruise missiles.

Heaney wrote: Seriously shut the rubber duck up and go play the mod, instead of sitting on the forums complaining about problems that don't exist.

So your angry for what reason again? oh and also I have played the mod quite a bit so do not try to make the assumption that i do not play the mod, next is that i clearly thought wrong when it said on the WIC homepage on face book and moddb that we can suggest ideas.

Edited by: LoLoLoLoLoLoL

--

A soldier will fight long and hard for a bit of colored ribbon. ~Napoleon, Every gun that is made, every warship launched, every rocket fired, signifies in the final sense a theft from those who hunger and are not fed, those who are cold and are not clothed. ~Dwight D. Eisenhower, The basic problems facing the world today are not susceptible to a military solution. ~John F. Kennedy

blahdy
blahdy Data-Linked AA-12
Feb 23 2011 Anchor

LoLoLoLoLoLoL wrote:
Ok I will have to take your word that you have seen it but from the time that I have i have not seen one single Cruise missile from the AI.


Russian AI does use CM's from time to time, but not USA.

I think the problem here is that you are too focused on SAMs. Beta 6 was all about SAMs, that's really where spent lot of time developing and we never had a chance to finish the Air role.

Beta 6 in fact should not have been released to the public, but people were asking us for a while to have an update out b/c it's been roughly 6 months since our last release.

One of the main issues as to why the Air role sucks right now is because of the massive 120 seconds reload time of its main offensive munition, the ATGM. This is ridiculous for the air player, because let's face it, roughly 30% of ATGMs all miss and don't hit anything, and those that hit often get shot down in progress or get fooled by smoke screen/countermeasures. So really, there's only a few ATGMs an air player could launch then have nothing else to do for 120 seconds or die to SAMs.

The correct solution here is to complete the Air role as it was designed and improve it -- the next beta removes the reload time on Air role -- instead of reload time, you have to return to a FARP station to re-arm and reload.

Nerfing of SAMs is not on the menu and that's a wrong way to look at the problem. The right solution is again, fix the broken, underpowered Air role -- which is what we are doing for Beta 7 :) You haven't seen some of the matches between human players that get together on Massgate from time to time. In some instances, one team had 30 cruise missiles being fired.

As for your assertion that cruise missiles are not meant to be spammed, that's not very true. Cruise missiles are indeed designed to be spammed in mass numbers to destroy an installation.

Throughout the cold war, both the Russians and Americans had fully taken into account for over 60 cruise missiles being fired against a high value asset, whether it be an airbase or a carrier battle group with anti-ship cruise missiles.

There is a reason why Patriot SAM has 100 target tracking capability and there's also a reason why Aegis Combat System for the Navy also has extensive multi-channel guidance capability. No, it's not meant to track 100 aircraft. It is because standard Russian doctrine to attack a carrier battle group or high-value, well-protected land asset is to fire over 100 cruise missiles (140 cruise missiles with Tu-22 bomber squadron protected by fighter cover is standard to challenge a CVBG).

In fact, during Gulf War I, hundreds of Tomahawks and TALD decoy cruise missiles were fired. In opening night alone, between HARM, TALD decoy cruise missile and several Tomahawk barrages, there were literally hundreds of missiles fired -- all fired to overload and saturate Iraqi IADS defenses, many missiles targeting SAM fire control radars, many targeting launch sites, command and control assets, all simultaneously.

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