Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.
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New units suggestion and unit changes | Locked | |
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Jan 23 2012 Anchor | ||
1. i notice that people want NATO to be re-added even tho the the MOD team does not have time or resources to put them in. Well i notice that USA faction has some South Korean vehicles and that got me thinking, change USA to the Coalition and add some vehicles that would be other wise not in the USA faction, maybe add a few European vehicles as well as South Korean to fill in some of the USA flaws. sorry if this is to much but i just want to consider new units or unit replacements for the future. so i hope you consider some of my ideas, you don't half to tho, once again just some suggestions. Edited by: AllenZakiv_Blackwell |
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Jan 27 2012 Anchor | ||
I think that MW Mod team has no money enought for new models.... Edited by: chema1994 |
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Jan 27 2012 Anchor | |
We're already hands-full with existing systems and making existing units more realistic. There will be no new units for a while. |
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Jan 27 2012 Anchor | ||
just some suggestions for the future and im willing to bet that its not really cheep buying models, once again just some suggestions. oh and one other thing when i fire a TBM for some reason the TBM launch vehicle turns right after i fire a TBM and i gave no orders to turn but i just magically turns right after launch. my guess its glitch or something? (Added suggestions) Edited by: AllenZakiv_Blackwell |
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Feb 6 2012 Anchor | ||
sorry for the delay, I will do my best to answer those 1/2)models, models and again models. the team has no current modeling staff I am afraid. In general there are few units that can be realistically added (like bmp3), otherwise it is either a cosmetical upgrade (gameplay wise), or is unnecessary (having 3 similar units is confusing and is a waste of effort imo), or the unit is unrepresentative (ie not in service yet or not in service in numbers) I have to say that most likely the BMP3 will be a cosmetic upgrade over bmp2 in game, due to balancing. 100mm he frag will be nice though to have. and yes, there is the model issue. if you are willing to buy models and give them to us, it can be done in time. |
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Feb 6 2012 Anchor | ||
once again sorry for all the suggestions. Edited by: AllenZakiv_Blackwell |
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Feb 8 2012 Anchor | ||
It is ok, your suggestions are welcome. we do have moddeling issue, as there are several outstanding projects (bmp3 to name one), if you want you can buy a model for us (we can send you the specs over) 9) this is balancing thing really dont worry, we do have most funds we require. but currently we have like 1 person that does all of the mod work... btw as a random suggestion - maybe introduce thermobaric munitions for speznas? |
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Mar 1 2012 Anchor | ||
(Random Suggestion) take out the SA-13 and instead upgrade the ZSU-23-4 to the ZSU-23-4M4 and give it the ability to turn off the radar witch will give it the ability to target ground units. oh and the Panstsir-S1 in real life has to deploy before firing |
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Mar 1 2012 Anchor | ||
Tunguska, Shilka and Panzir can all use guns on the move. Tunguska, Tor need a short stop to fire their missiles (3 seconds or so). Panzir can fire on the move, which was proven in extensive testing. It doesn't need to "deploy" which implied it has some sort of stowed components like S300 series. |
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Mar 1 2012 Anchor | |
ZSU-23-4M4 has no place in realistic combat and we're satisfied with the work done on 9M333 Strela for SA-13. Current setup is just fine. Regarding Pantsir S1, it will be upgraded to use FLINT tech later, and you're wrong in that Pantsir cannot fire on the move -- the whole point of the Tunguska->Pantsir upgrade was to reduce reaction time and fire on the move. |
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Mar 1 2012 Anchor | ||
how that hell do you guys keep up with your sugestions. |
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Mar 10 2012 Anchor | ||
Its takes a lot of work and decapitation (no it just means that you have nothing better to do with your life ) Take a look at the Pantsir S1 in the ling below. This is from a Command and Conquer 3 mod (Fallout) the detail of the Pantsir S1 in its deployed and packed up state is amazing and it how it deploys is so realistic to the Pantsir S1 in real life. I couldn't get a picture of it packed up to show you, sorry. what do you mean about realistic combat, there's nothing realistic about this game. But anyway I still think the ZSU-23-4 should be upgraded if not then at lease give it the ability to target ground units, that would be real helpful. Edited by: AllenZakiv_Blackwell |
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Mar 11 2012 Anchor | |
Our version of Pantsir is currently old/deprecated (hell it was implemented during old FUN MOD days). It is under review and will be upgraded to new system and probably a new model / animation set as well. As for realism, we try to keep things more realistic / authentic while taking into account for small map size. I don't think you understand. Edited by: blahdy |
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Mar 11 2012 Anchor | ||
To tell the truth I don't understand much of anything these days. I'm eighteen and I graduated high school and I do not understand anything anymore don't ask me why but I just stop caring about the real world a long time ago. |
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Mar 18 2012 Anchor | ||
The precision was fine on that weapon, blast damaged is scaled down due to small map sizes. Otherwise arty would rule the day (especially considering how small is delay between order and fireing the gun, and how small choke points on some maps are. |
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Apr 13 2012 Anchor | ||
Why bm-30 "smerch" does not have the offensive ability now? Are you planing add something new or it is for balacing purpose? If for balance, so why then MLRS still have "high explosive rockets" ability? It looks like now the US artillery are better in any cases. |
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Apr 14 2012 Anchor | |
It's planned to have something new as replacement. |
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May 12 2012 Anchor | ||
Hello Guys, |
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May 19 2012 Anchor | ||
I think it is fine right now. |
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