Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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MW Mod Movie Making and Useful Console Commands (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : General Mod Discussion : MW Mod Movie Making and Useful Console Commands) Locked
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blahdy
blahdy Data-Linked AA-12
Jun 21 2011 Anchor

To make good movies for WiC MW Mod, we already assume you are familiar with Fraps and WiC Movie Maker tool. If not, please use Google to learn about them and stop reading this.

But to really make good action movies in MW Mod, you need to know a couple of tricks, as taught by Ranma from our modding team.

First you need to learn how to use anhCheats to spawn units on demand. Because in-game purchased units are not always suitable for movie making (i.e. if you want to focus attention on one soldier, do you really want a full squad of infantry in your movie action scene?).

Google for "site:massgate.net anhCheats" to learn more on how to use it. anhCheats is already included in the mod, so you do not have to download/install it, but you do need to read up on usage section.

You can use anhCheats to spawn following units via in-game console. Some helpful unit names are below, for movie-creation purposes:

F1_Marine - US rifleman -- single soldier -- US ARMY unit.
F1_Marine_ATGM - US rifleman -- single soldier -- USMC unit
US_Squad_Mechanized - Javelin ATGM team. You can't have MW Mod video without Javelin firing scene zoomed in, imo.
US_AH_Apache_Longbow_Charlie - beginner AH-64D apache longbow; easier for movie making scene since chopper holds altitude
US_AH_Apache_Longbow - expert AH-64D apache longbow; useful for hellfire spam video shots, as this heli can fire so many missiles in short amt of time.
US_RADAR_AIC - Patriot radar
US_MIM104_Patriot_PAC2 - a Patriot PAC-2 guided missile launcher (big 4 missile canisters that look like dumpsters)
US_MIM104_Patriot_PAC3 - a Patriot PAC-3 guided missile launcher (two quad-pack mini-missile canisters)
ROK_KMSAM - South Korean KM-SAM guided missile launcher
ROK_K9 - K9 artillery squad
RU_Mi28N_Havoc_Charlie - beginner Mi-28 havoc chopper
US_Vehicle_Crew - tanker crew (US ARMY unit) infantry with one AT-4 rocket
US_M60A3 - stryker MGS
US_Stryker_TOW - stryker TOW
US_M1A2_Abrams - abrams tank
US_CM_Launcher - cruise missile launcher
RU_CM_Launcher - cruise missile launcher -- Russian
RU_9K79_Tochka - Russian ballistic missile launcher
US_ATACMS_Launcher - US ballistic missile launcher
RU_64N6 - Russian battle management radar (for SA-10 Grumble)
RU_76N6 - Russian Clam Shell low altitude acquisition radar (for SA-10 Grumble)
RU_S300_AIC - a completely functioning Russian SA-10 SAM site with all required radars + launchers
USSR_ZSU_Shilka - ZSU-23-4 Shilka
RU_SA22_Pantsir - SA-22 Greyhound SAM/AAA
US_M1097_Avenger - Avenger SAM
USSR_SA13_Gopher - Strela SAM
RU_SA15_Tor_M1 - SA-15 Gauntlet SAM
RU_T90 - T-90 tank
USSR_T62 - a T-80U tank, even though name-tag says T-62.
TEST_CM - a target drone unit made to mimic cruise missile flight. This unit is extensively used while coding and testing IADS software for Heavy SAMs, but also used often for movie scenes with cruise missiles flying.
RU_Tu142 - Russian Tu-142 naval aviation bomber
US_MQ1_Predator - Predator drone
US_AIC_HVAIR - AH-64A Apache. Since all Apaches used in game are AH-64D Longbow variant, this is the old A variant used only by AI bots. Good for Cold War style movie utilizing old stuff.

Also when making a movie, try to zoom in and out of action as appropriate.

To properly zoom in from first-person-shooter infantry man's point of view, use the following console command:

cameralowfov NUMBER

Where NUMBER is the field of view indexer. The default in-game camera FOV number is 83, so typing cameralowfov 83 returns back to normal FOV. Use a smaller number (i.e. cameralowfov 22) to showcase a detailed zoom into a specific action segment or to showcase a weapon system equipment in the movie. 22 to 32 is generally a good number for movie making details, while 22 is good for weapon showcase screenshots/movie scenes (i.e. soldier posing in front of a tank, etc)


Last but not least: If you are making a movie scene where Heavy SAM is going to be engaging an enemy aircraft or missile target, you need to remember the following: The target that is about to be intercepted must ALWAYS be an ENEMY TEAM unit. Otherwise, interception will never occur.

To make sure a unit you spawned with anhCheats is marked as ENEMY, press Control-Q to bring up GUI menu of anhCheats. Select the unit, and navigate the menu and you can go to Selected Unit -> Change Team -> and select Team Russia/USA as appropriate. Do not use Team Nato. You may also need to set the units on hold-fire when making movie, since they will begin firing and killing each other as soon as one of them is designated as enemy team.

Edited by: blahdy

Jun 27 2011 Anchor

Nice help for making fun and crazy situations:)

But what difference between:
US_M1A2_Abrams and US_Tank_Abrahms
ROK_K9 and ROK_K9_Squad
RU_BM21_Squad and RU_BM21
US_FAC and US_Squad_FAC
RU_P800 and RU_CM_Launcher

Also, what the units named:
US_Stryker_ICV
US_AWACS
RU_AWACS
RU_S300_9M96
RU_S300_48N6E
USSR_2S9_Anona
US_FAC_SUP
US_SPEC_AntiTank
INF_SUP_T90
INF_SUP_M1A2
RU_TEL_48N6_AIC
NE_ATM
RU_48H6E2
RU_9M120
USSR_Ka50_BlackShark
US_PAC2_GEM
ROK_K9M96E
US_CM_Animator
RU_9M330
RU_9M96
RU_TEL_9M96_AIC
RU_30N6_AIC

Another question:
How can i deploy new TAs with anhCheats?
If i use GUI, i can't deploy JDAM, Sensor Fuzed Weapon, Patrol Bomber and another new TAs.
Maybe i can use the command anhCheats.DropTa?
But i dont know the names of new TAs

Edited by: rPoXoTauJIo

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