Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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MW Mod 4.4.2 Update (build 6522) is now available! (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : General Mod Discussion : MW Mod 4.4.2 Update (build 6522) is now available!) Locked
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Sep 12 2014 Anchor

Download Links:

Installer (Vista, Win 7-8 only): Download.wicmwmod.com
Manual Install (Win XP & newer): Download.wicmwmod.com

Cumulative Change Log for 4.4.2 Update (build 6522):

- (RU) Airdropped Light Tank TA changed back to Airdropped IFV (drops BMP-2 again) for game balance.
- (US) Cruise missile launchers are now available on Air role reinforcement menu, to maintain balance with
Russian side having TBM launcher.

- Score gained from intercepting small PGMs (Hellfire, Maverick, etc) has been standardized to 100.
- Score gained from intercepting ARMs (Kh-31, HARM, etc) has been standardized to 275.

- (US) Reduced price of Stryker MGS (to 600-650 range).

- (TA) Aerial Recon TA price has been standardized to 10 for both factions.

- Nuclear-tipped tactical missile launchers now have minimum enforced range of 700, in order to confine
the unit to spawn zones (for game balance reasons).

- Hits from cluster munitions dropped by rocket artillery will no longer break command point ownership.

- (US) ATACMS missile changed to MGM-140B Block 1A standard.
- (US) ATACMS now dispenses individual straight projectiles when releasing cluster munitions, rather than
animating a huge blast animation that used to do same damage as Tochka TBM.

- (US) ATACMS ballistic missile launcher TA price reduced to 28 (from 30).

- (RU) 9K720 Iskander M ballistic missile launcher's reload time has been reduced to 60 (from 90s).

- (US) Added TLAM/N nuclear-tipped cruise missile launcher to tactical aid menu -- 45 TA per purchase.
Though retired out of service in 2013 and we were initially hesitant to add this unit, in the interest
of pvp multiplayer balance and due to it being a popular community request, we've decided to add this.

- (US) Reworked boost phase flight model for Tomahawk cruise missile to mitigate clobbering issues (i.e.
missile dives into the ground) while flying to the first navigation waypoint.

- (US) New skin (texture) for Tomahawk cruise missile.

- Reworked flight modeling for S-300 and Patriot SAM (slightly reduced maximum peak velocities to meet
game box playfield constraints).

- (US) MIM-104F PAC-3 MSE missile: Reworked initial launch flight model to provide "over the shoulder"
maneuver capability, per MEADS standard requirements.

- (RU) S-300PM 48N6 missile: Enhanced launch flight model to mitigate seeker settling issues while
engaging low altitude Tomahawk cruise missiles in game.

- Introduced IR signature modeling for SHORAD SAMs. May take longer to lock onto low signature
targets (i.e. cruise missiles, ASMs, etc).

- AI Subsystem Layer (ASL): Fixed a bug where AI players could not repair/respawn damaged Heavy SAM
sites due to a corruption caused by recycling of unit IDs (16-bit integer space overrun).

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