Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.
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MW Mod 4.4 (Ironhide) Development Log | Locked | |
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Aug 26 2014 Anchor | |
Next version of the mod is 4.4 (codename: Ironhide). Dev change log as follows. Last updated 08/26/2014 - (RU) T-80UK command tank view distance increased to 250 (from 175). - (RU) T-90A: Decreased hitbox size to more accurately portray the tank's smaller profile (in comparison to M1A2). - (JTDS) JTAC/FAC infantry will now lay down on the ground when tripod ability (defensive ability) is enabled. - (JTDS) Lowered cost of JTAC/FAC infantry for Armor role in reinforcement menu (from 450 to 350). - (US) AGM-114R-3 Hellfire: the missile will no longer provide vision of enemy units while it is flying. - New Unit (US side): Cruise Missile Launcher (restored from 2.X open beta days). RGM-109E Tactical Tomahawk Missile uses terrain-following navigation; upon arrival, it pops up and then goes for a terminal dive. - (US): New Attack Helicopter for Experts has been added, configured with loadout of 16x AGM-114R-3 Hellfire * AGM-114L5 Longbow Hellfire: uses millimeter-wave active radar seeker -- does NOT work with JTAC and cannot "Fire and forget" capability and provides high rate of fire against multiple targets. Can only engage armor * AGM-114R-3 Hellfire II Romeo: uses semi-active laser homing (SALH) -- can be laser designated by JTAC inf. - (RU) Removed legacy/outdated cruise missile launcher from RU tactical aid menu (use ballistic missiles instead). - (RU) 9M113M Konkurs (AT-5 Spandrel) anti-tank missile fired by BMP-2 now uses FLINT missile system. - (US) MGM-168 ATACMS: Updated flight dynamics. - (US) MIM-104 Patriot and PAC-3 MSE: Updated flight dynamics. - (JFSN Networked Artillery) (US): US M31A1 GMLRS rockets now use enhanced ballistic physics -- MLRS rockets now - (JFSN Networked Artillery): When artillery request is placed on an area with no enemies present, system will Note that artillery strike may take up to 40-45 seconds to arrive (fire mission processing time of ~10 seconds, - (JFSN Networked Artillery): System will now process fire missions sequentially from the latest (very last) - (JFSN Networked Artillery): MLRS units now take up to 120 seconds to reload their magazines. |
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Aug 29 2014 Anchor | ||
ATACMS still serves as an excelent s-300 killer... |
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Aug 29 2014 Anchor | |
And it's expensive as a result. |
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Aug 30 2014 Anchor | ||
I think mwmod4.5's codename will be optimus prime .Sorry, no offense. |
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