Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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MW Mod 4.1.1 Now Released! (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : General Mod Discussion : MW Mod 4.1.1 Now Released!) Locked
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Dec 25 2013 Anchor

Merry Christmas Everyone! 4.1.1 Update to MW Mod is now available.

The front page news article has been updated with the new updated links. You may find your download links at:
Moddb.com


Version 4.1.1 Update (Build 6173) Change Log

- Reduced Smoke Screen defensive ability recharge time to 25 seconds for RU T-80UK tank and US
Stryker MGS.
- RU 9K79 Tochka ballistic missile launchers now have an initial wait duration of 10 seconds from
spawning before their offensive ability could be used to fire the missile.
- Adjusted blast yield of RU 9K79 nuclear-tipped theater ballistic missile to 100 kilotons scale.
- (JFSN Networked Artillery) Russian T-80UK Command Tank's Offensive Ability will now request
complete saturation area bombardment even when there are little or no enemy targets present in
the targeted zone. Note: This request will quickly deplete the ammo of Networked Artillery units;
In addition, calling in Heavy Bombardment will erase a city block by carpeting them with cluster
munitions. Therefore, please be sure to check what you're targeting before ruining infantry
building covers.

- Changed voice acting for US M1A2 Abrams.
- Repair Tank can now be ordered by the Armor role via out-of-role purchase. Price has also been
reduced to 600 (from 750).
- Added Airdropped PAC-3 SAM Launcher to US side Tactical Aid menu, to help cope with saturation
ballistic missile attacks. Requires active Patriot SAM site (radar) to operate. Although not required,
it is recommended to have the launcher located somewhat near a support player's Patriot site to
ensure best kinematics performance.

- Slightly improved game performance when Phalanx and Pantsir AAA guns are firing.
- Fixed bug where 9M330 Tor missile flew straight up during launch sequence and failed to guide (cold
launch maneuver sequence failed to engage).
- Reduced RU Mi-28N Havoc helicopter price to help speed up reinforcement point refunds.
- Programmed helicopter launch mode for 9A4172 Vikhr M missile currently fired by RU Su-25 CAS jet.
Not yet useable by the user -- this is an advance interim work for next attack helicopter being
added in future versions.
- US Patriot SAM changes:
1. Minimum intercept altitude has been raised further, to prevent SAMs from diving into the ground
or crashing into buildings (esp. those occupied by friendly infantry) while trying to intercept an
incoming ballistic missile.
2. Fixed annoying bug where missiles available is incorrectly displayed until the Weapons Control
Computer (WCC) restarted after idling.
3. Fixed a bug where launch stations (LS) were no longer being addressed by the WCC, causing the
system to fail to engage incoming enemy missiles until WCC restarted.
4. WCC has now been programmed to think harder about saturation attacks when defending from
ballistic missile raids. Based on a number of parameters (such as launchers, fire control
resources and missile rounds available), the computer will now dynamically designate "raid groups"
to identify saturation attacks and then automatically adjust between "SHOOK-LOOK-SHOOT",
"SHOOT-SHOOT", "RIPPLE" and "SALVO" modes of fires.

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