Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

Forum Thread
  Posts  
MW Mod 4.1 (Cuda) - Development Log (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : General Mod Discussion : MW Mod 4.1 (Cuda) - Development Log) Locked
Thread Options
blahdy
blahdy Data-Linked AA-12
Oct 14 2013 Anchor

Work on the mod continues with 4.1 development track in the pipeline. Following changes so far:

4.1 (Cuda) Change Log
Last updated 12/01/2013


CommanderAI (CAI):

- Substantially improved AI stability, addressing frequent in-game freeze-ups.

In order to further stabilize the game from CAI-caused crashes & freeze ups, bot-run Heavy SAM sites are
now no longer controlled by the in-game AI system. Instead, the new AI Subsystem Layer (ASL) takes
over and manages the AI SAM sites, completely bypassing the game's Commander AI (CAI) system.

- Support bots will now send SHORAD (short range AA) to the battle for frontline AA cover.

- AI operated Heavy SAM sites are now spawned further back to better protect important tactical & strategic assets, such as
arty noobs, C4I nodes, FOB and ballistic missile launchers, etc.

- AI/bot operated Heavy SAM and networked artilleries that are destroyed will now take up to 180 seconds to re-spawn.

- Improved AI for Infantry role bot players.

- AI players will now more frequently mount attacks in an aggressive fashion (like in vanilla game).

Units & Gameplay:
- Reduced price for RU armor role T-90, SA-22 Pantsir and SA-15 Tor M1.

- Attack Helicopters can now fully re-arm their missiles (using FOB or Mobile FARP) while there is still ammo remaining.
(i.e. if you re-arm at having 4/8 Hellfires left, you'll get it reset to 8/8 Hellfires.)

- Added Active Protection System (APS) to Stryker MGS.

- Reduced pricing for RU Transport Attack Helicopter (Mi-24V)

- Added new model for following units:
M1A2 Abrams, M270A1 MLRS

- Corrected incorrect geometry on AH-64E Apache model (courtesy of NodUnit for assistance).

- Added new unit: M142 HIMARS -- cheaper, lighter Networked Artillery with half of armament payload from M270, but with faster mobility.

- Improved Joint Fire Support Network (JFSN) functionality for Network Artillery units:
- Removed "Fire units are re-aligning, wait x seconds.." holding times.
- Added 10 seconds alignment delay before executing each requested fire mission (in order to improve realism).
- Multiple artillery strike requests can be "stacked" / "queued" by requesting several artillery strikes simultaneously --
You can now perform "walking barrage" by requesting artillery in several zones ahead of enemy's advance.
- Networked Artillery MLRS units now have 70km+ range -- they can strike anywhere on the map, upon receiving fire mission request
from a forward observer unit (i.e. infantry)

- In addition to infantry, the following vehicles can now call for artillery fire (offensive special ability) from Networked Artillery batteries:
T-80U (already present), Stryker MGS,
Light Utility Vehicles (jeeps), Transport trucks (Ural, M939),
LAV-AD, SA-13 / Strela,
AAVP7A1 and BTR-82 (amphibious transports)

- New ordnance for US JTDS aircraft system: AGM-154A Joint Standoff Weapon (JSOW)
Long range glide bomb to attack group of non-moving enemy units (fortifications, SAM sites, arty noob blob etc).
Use JTAC infantry to designate the target -- if there are 3 or more vehicles located within the area, F-18 will release the bomb
as soon as possible.

The JSOW does not use laser illumination, instead it uses GPS/INS guidance only -- as a result, the JSOW cannot be used to
attack moving vehicles. JTAC infantry's laser is only used to 'designate' the target area for JSOW launch. Once the JSOW
has been released, JTAC does not need to keep lasing his target any further.

FLINT Missile System:
- Flexible Interceptor Missile System engine has been upgraded to new version 4.0. FLINT engine 4.0 brings several changes
and improvements, such as:

- New physics integrator (Velocity-Verlet) and Linear Interpolation (Lerp) processing -- All FLINT missiles are now completely
frame-rate independent. Aerodynamic physics are now handled same regardless of 10 fps or 60 fps.

- New aerodynamic system provides significantly improved handling of gravitational acceleration and atmospheric pressure.

- Rocket velocities are now modeled using a simplified rocket equation where Fthrust = exhaust_velocity * mass_flow_rate.

- Completely rewritten implementation of Proportional Navigation (PN) guidance -- "closing velocity" is now properly estimated
as specified on real-life implementations.

- Added Command-to-Line of Sight (CLOS) guidance algorithm for missiles employing CLOS/SACLOS (i.e. 9M120 Ataka, 9A4172 Vikhr M, Pantsir, Refleks, etc).

- The maximum altitude capable to be handled by FLINT engine has been raised from 2,000 wic meters (wm) peak altitude to 50,000 wm.
Some ballistic missiles will now reach sub-orbital flight altitudes, exiting the atmosphere briefly at the peak of their flight.

- Launch altitude and launch speed are now modeled when calculating rocket's velocity.

- Additional bug fixes:
- Fixed an issue where AGM-114L Longbow Hellfire missile loses lock and flies straight into the sky during LOBL engagement.
Missile now switches to inertial navigation when losing seeker lock, allowing it to steer back into the acquisition basket.
- Fixed a bug where AGM-65D Maverick warhead does not detonate upon impact.
- Fixed a bug where SA-22 and SA-15 SAMs did not engage JDAM PGMs.

Edited by: blahdy

Oct 14 2013 Anchor

Ok very good :) I'm waiting for AI fix exciting :) thx for the great mod

Oct 14 2013 Anchor

This mod is becoming more and more like an expansion pack...or even a WiC2?

Nov 9 2013 Anchor

You guys deserves a medal for the effort that you guys have put in . Plus this is the only WIC Mod that are still alive . Any idea of when is this gonna be released ?

blahdy
blahdy Data-Linked AA-12
Nov 9 2013 Anchor

We're getting closer, hopefully by December or so we should have release.

Nov 9 2013 Anchor

@Blahdy . Hell yes !! Only about a month or so left ,Can't wait for the next update :)

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.