Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.
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MW Mod 4.1 (Cuda) - Development Log | Locked | |
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Oct 14 2013 Anchor | |
Work on the mod continues with 4.1 development track in the pipeline. Following changes so far: 4.1 (Cuda) Change Log In order to further stabilize the game from CAI-caused crashes & freeze ups, bot-run Heavy SAM sites are - Support bots will now send SHORAD (short range AA) to the battle for frontline AA cover. - AI operated Heavy SAM sites are now spawned further back to better protect important tactical & strategic assets, such as - AI/bot operated Heavy SAM and networked artilleries that are destroyed will now take up to 180 seconds to re-spawn. - Improved AI for Infantry role bot players. - AI players will now more frequently mount attacks in an aggressive fashion (like in vanilla game). Units & Gameplay: - Attack Helicopters can now fully re-arm their missiles (using FOB or Mobile FARP) while there is still ammo remaining. - Added Active Protection System (APS) to Stryker MGS. - Reduced pricing for RU Transport Attack Helicopter (Mi-24V) - Added new model for following units: - Corrected incorrect geometry on AH-64E Apache model (courtesy of NodUnit for assistance). - Added new unit: M142 HIMARS -- cheaper, lighter Networked Artillery with half of armament payload from M270, but with faster mobility. - Improved Joint Fire Support Network (JFSN) functionality for Network Artillery units: - In addition to infantry, the following vehicles can now call for artillery fire (offensive special ability) from Networked Artillery batteries: - New ordnance for US JTDS aircraft system: AGM-154A Joint Standoff Weapon (JSOW) The JSOW does not use laser illumination, instead it uses GPS/INS guidance only -- as a result, the JSOW cannot be used to FLINT Missile System: - New physics integrator (Velocity-Verlet) and Linear Interpolation (Lerp) processing -- All FLINT missiles are now completely - New aerodynamic system provides significantly improved handling of gravitational acceleration and atmospheric pressure. - Rocket velocities are now modeled using a simplified rocket equation where Fthrust = exhaust_velocity * mass_flow_rate. - Completely rewritten implementation of Proportional Navigation (PN) guidance -- "closing velocity" is now properly estimated - Added Command-to-Line of Sight (CLOS) guidance algorithm for missiles employing CLOS/SACLOS (i.e. 9M120 Ataka, 9A4172 Vikhr M, Pantsir, Refleks, etc). - The maximum altitude capable to be handled by FLINT engine has been raised from 2,000 wic meters (wm) peak altitude to 50,000 wm. - Launch altitude and launch speed are now modeled when calculating rocket's velocity. - Additional bug fixes: Edited by: blahdy |
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Oct 14 2013 Anchor | ||
Ok very good I'm waiting for AI fix exciting thx for the great mod |
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Oct 14 2013 Anchor | ||
This mod is becoming more and more like an expansion pack...or even a WiC2? |
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Nov 9 2013 Anchor | ||
You guys deserves a medal for the effort that you guys have put in . Plus this is the only WIC Mod that are still alive . Any idea of when is this gonna be released ? |
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Nov 9 2013 Anchor | |
We're getting closer, hopefully by December or so we should have release. |
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Nov 9 2013 Anchor | ||
@Blahdy . Hell yes !! Only about a month or so left ,Can't wait for the next update |
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