Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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MW Mod 3.2 Update - Change Log (Games : World in Conflict : Mods : WIC: Modern Warfare Mod : Forum : General Mod Discussion : MW Mod 3.2 Update - Change Log) Locked
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blahdy
blahdy Data-Linked AA-12
Sep 11 2012 Anchor

3.2 (Kodiak) Change Log:

Main Battle Tanks (MBT) Changes:
- Removed Active Protection System from M1A2 Abrams. Only Stryker ICV has APS going forward.
- Decreased drag on the 9M119M Refleks missile launched by RU T-90 and T-80 tanks.
- RU Light Tank now properly renamed to T-62MV.

Infantry ATGM Changes:
- Improved auto-pilot routine for FGM-148 Javelin missiles -- addressed seeker overrun issues causing the missile to fly into the sky, instead of its target.
- Added Inertial Measurement Unit (IMU) function on FGM-148 Javelin. During TOP-SEEK (lofted top-down flight) mode, inertial memory is now provided in the event of the seeker losing target lock.

Fixed-Wing Tactical Aircraft (TACAIR) and Air Role Changes:
- Increased rocket specific impulse on Kh-25ML and MP missiles (flight modeling error correction). Missile has a more solid acceleration now.
- Increased warhead blast radius and damage for the Kh-25ML missile.

- Permanently fixed the "missile dives, rather than pitching up" bug during lofted engagements on AIM-120C-7 AMRAAM, AGM-114R-3 Hellfire and AGM-114L-3 Longbow Hellfire.
- Increased maximum attainable speed of AGM-114R/L Hellfire missiles to Mach 1.8 and increased drag, based on new research. Missile will still peak out at average speed of Mach 1.3 as specified on Wikipedia.
- Increased maximum attainable speed of 9M120V Ataka-V missile to Mach 1.8 and adjusted drag, based on new research. Missile will still peak out at average speed of Mach 1.6 as specified on Wikipedia.

Low Altitude Air Defense (LAAD) Changes:
- Removed US M163 Vulcan ADS.
- Added air-droppable Close-In Weapon System (CIWS) as TA for US side. Unit is immobile. Engages air-to-surface missiles, cruise missiles and aircraft with 4,500 rpm autocannon. Ideal for protection of Patriot batteries from SEAD/anti-radiation missiles.
- Improved Predictor gun firing sequence for RU Pantsir S1 Medium SAM. Up to 5,000 rounds/min produced using two barrels at 27 fps intervals.
- Optimized explosion graphic for SHORAD/MANPADS missiles.
- Fixed a bug where ZSU-23-4 Shilka attempts to engage PGMs.
- Fixed a bug where M167 AA fortification attempts to engage anti-radiation missiles (ARMs) and anti-tank missiles.
- Fixed a bug where 9M333 Strela-10 missile fails to destroy its target upon proximity-fuse detonation.
- Fixed a bug where FIM-92 Stinger tries to engage anti-tank missiles.

- RU Tor M1 TA now only drops 1 unit, rather than 2.
- Reduced TA cost of RU Tor M1 SAM across the board for all roles.

Misc. Changes:
- Optimized projectile graphics and removed excessive lighting on MLRS rockets.
- Performance optimized graphics for vehicle smoke screens and aircraft/helicopter countermeasures.
- Optimized Hellfire, AIM-120C-7 and AIM-9X booster animation graphics for better performance.
- (FLINT) Optimized missile inertial measurement unit (IMU) code for slightly better performance.
- Fixed a bug where AH1Z Viper Cobra has a delay when self-lasing to support ripple-fired Hellfires.

- High-to-Medium Altitude Alr Defense (HIMAD) Common Changes for Both Teams:
- Individual missile launchers now take 5 minutes to reload for game balance.
- More realistic linear acceleration for Heavy SAM missiles, based on new research from unclassified publications. Mach 5 maximum speed is no longer reached briefly from launch. While actual real world speed figures are classified, best guesstimates of acceleration are now used. For example, Patriot and S-300 in game will now reach up to Mach 7.8 - Mach 8.6 under the most ideal conditions, however, mean speed during most engagements will average between Mach 3.5 to Mach 5.6.

- RU S-300 HIMAD specific changes (in-game 3.2 update):
- Reduced Reinforcement Point cost of RU S-300 Heavy SAM fire unit (from 1750 to 1600).
- VLS compliance update for proper vertical launches; Proper Thrust Vectoring Control (TVC) for 48N6 cold-launch ignition phase. Missile will now correctly eject vertically out of the canister, then snap onto the desired course angle.
- Reduced "Radiate" offensive ability recharge time for the 64N6 BIG BIRD radar to 40 seconds (from 50 seconds).
- Mid-course update trajectory shaping for 48N6 missiles. Probability of kill against ballistic and air-to-surface missiles is improved significantly.
- Improved mid-course guidance and Single Target Track (STT) terminal illumination for engagement process. The system now performs much better in destroying multiple air targets simultaneously.
- Fixed a 30N6 tracking radar bug that caused the system to not engage cooperative targets at maximum range.
- Improved SectorScan algorithms for 64N6 BIG BIRD search radar to aid detection performance when volume-processing large amount of targets.

- US Patriot HIMAD specific changes (in-game WCC 4.5 update):
- Maximum range of PAC-2 GEM-T against high altitude targets increased to match S-300 48N6 (real world specs: 160km - PAC-2 vs. 150km - 48N6). Low altitude target coverage is substantially lower.
- Updated mid-course trajectory shaping code for PAC-2 GEM-T. GEM-T maximum range against high altitude targets is now achieved via excessive ballistic loft. Missile will fly like a ballistic missile into extremely high altitude (almost to Mega Map view camera height) then dive down on the target ("rod from god" style).
- Rewrote mid-course trajectory shaping code for PAC-3 MSE against theater ballistic missile (TBM) targets, in order to produce a more realistic looking trajectory, based on publicized Patriot ATM test videos. Flight path may now appear to be "S-curved" along the Y-axis during high altitude and crossing TBM engagements.

- PAC-3 MSE can now "snap backwards" after launch as appropriate to match velocity vector onto the programmed intercept route. Missile is now VLS-compliant for vertical launches from different platforms in the future (i.e. MEADS).
- Reduced system probability of kill (pk) against anti-radiation and air-to-surface missiles under high-closure situations.

Edited by: blahdy

Sep 28 2012 Anchor

MV has the K1 Era package. M has "brow armor" applique package.

Also, all of the S300PM FU were updated to the PM2 standard, with 48N6D weapon that has 200km max range.

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