Modern Warfare Mod brings World in Conflict from the Cold War into the Modern Age. It also ups the ante on realism and authenticity in every role – Infantry, Armor, Support and Air, while trying our best to keep everything relatively balanced for fun and interesting gameplay.

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Nov 8 2010 Anchor

Well I'm back after not posting for a few months and still playing the mod on tunggle lan network and saw the recent video's, and was wondering if you guys are going to extend the system with the hellfire missile to other aspects of the game.

Some ideas though I'm not saying this is a good idea, just an idea is for tanks having the Sabot rounds be able to reload in 3 seconds for 5 rounds and then have a 5 min recharge, or something similar to this could be done, might be cool you never know.

Also I'm going to guess you decided the Abrams is usually shooting a HEAT round and if this is correct, why is the Sabot able to shoot down Heli's yet a HEAT round which actually can be used to shoot down a helicopter(via the proximity switch) can't even target them.

Also is it possible to make it so certain weapons hurt other vehicles? Such as makeing the m26 missile not kill abrams so quickly. I thought that the m26 was an anti infantry weapon but please correct me if it is also designed to destroy tanks.

Just an idea, what if you used similar codeing like the laser guided hellfire to make it so the sniper team had an ability instead of the .50 caliber round, that you could drop a guided gbu-12/gbu-38 on target that is within a certain range say like half a tanks range would make one hell of a unit.

It might be cool to have the Offensive Cobra use the Tow missile, the hellfire is just to similar and not good enough to compete with the apache all it has is better manuverability versus longbow radar.

If infantry groups are made larger which I hope they are, it would be cool if you made it(if possible) that only certain transports can hold certain guys, such as a Ah-6 can't hold many men so a sniper or airborne could hitch a ride while infantry couldn't, and a aav7a1 can hold 25(I've heard it is 1 group to vehicle though) so it would hold any group.

I played a mod called no hope mod fun, and stupid at the same time, but one thing I did like was the price and power of the nuclear weapon's they had the nuke so powerful that it wiped out a good portion of the map instead of the current nuke which is very weak and should be called a larger foab.

Also hopeing you fix the inaccurate tow.

Also thought I should say watching the walking dead tv show right now pretty bad ass.

Edited by: cpl.fernandez

blahdy
blahdy Data-Linked AA-12
Nov 8 2010 Anchor

The idea is that after helicopters and SAM's are done, Armor role will receive the new realistic modeling upgrades. But I don't think it is going to be done for 2.0 release by end of year. We will however see Javelin ATGM and Stryker MGS before year end release though.

Problem is that the coding work required to simulate realism on units is so substantial, I think it took about 2 weeks to make helicopter system work and debugged for stability. So while other roles will receive the same upgrade, it would happen gradually over time, on one by one + time availability basis :)

cpl.fernandez wrote: Some ideas though I'm not saying this is a good idea, just an idea is for tanks having the Sabot rounds be able to reload in 3 seconds for 5 rounds and then have a 5 min recharge, or something similar to this could be done, might be cool you never know.


This part fortunately is very easy to do, and will most likely happen pretty soon for MBT ammo management.

Also is it possible to make it so certain weapons hurt other vehicles? Such as makeing the m26 missile not kill abrams so quickly. I thought that the m26 was an anti infantry weapon but please correct me if it is also designed to destroy tanks.


What's an M26? If you mean the MLRS cluster munition, they can actually do significant damage against even Abrams with them landing on top armor. It may not kill the tank completely or it may not even kill the crews inside, but that tank is pretty much written off and probably out of action. Where it is now is fine and realistic in our opinion.

Just an idea, what if you used similar codeing like the laser guided hellfire to make it so the sniper team had an ability instead of the .50 caliber round, that you could drop a guided gbu-12/gbu-38 on target that is within a certain range say like half a tanks range would make one hell of a unit.


Eventually this will be possible in the future, once laser modulation coding is perfected for sharing target data across different units.

It might be cool to have the Offensive Cobra use the Tow missile, the hellfire is just to similar and not good enough to compete with the apache all it has is better manuverability versus longbow radar.


We haven't decided what to do with Cobra yet.

If infantry groups are made larger which I hope they are, it would be cool if you made it(if possible) that only certain transports can hold certain guys, such as a Ah-6 can't hold many men so a sniper or airborne could hitch a ride while infantry couldn't, and a aav7a1 can hold 25(I've heard it is 1 group to vehicle though) so it would hold any group.


We don't have any plans at the moment to change size on infantry squads. But may look into it again in the future as we work on armor and other systems down the road.

I played a mod called no hope mod fun, and stupid at the same time, but one thing I did like was the price and power of the nuclear weapon's they had the nuke so powerful that it wiped out a good portion of the map instead of the current nuke which is very weak and should be called a larger foab.


We haven't decided what to do with nuclear TA yet.

Also hopeing you fix the inaccurate tow.


It's a trade-off that we believe is accurate and acceptable compromise. TOW is a SACLOS guided system and targeting a tank moving perpendicularly on full speed at 3-4km away is very difficult in practice. TOW is primarily anti-static-tank weapon, while it has been used successfully many times against moving targets, it takes experience and skilled operator to do so, and even then, at long ranges, it will be a lucky shot.

But having said that, TOW missile for AT infantry in US faction is going to be replaced with FGM-148 Javelin on next mod release. It will be fire and forget IR missile employing proportional navigation collision homing, extremely useful and accurate to kill moving targets.

Nov 8 2010 Anchor

M26 is the cluster missile in the mlrs we used in gulf war 1 called the steel rain or black rain or whateve, didn't want to take the time to look up the new model of the missile, but yeah okay didn't know it would hurt a tank good to know, thought it was more like large fragmentation grenades.

The Cobra is more manuverable so giveing it the tow missile could make it more fun, or the maverick, that would be cool lol.
But loveing the Apache my friends can't even use it they just sucide it into enemy anti air.

Hey blahdy do you live in west coast united states? Always post right after I post.

roycewicz
roycewicz Missile and Fire Control Coder
Nov 8 2010 Anchor

cpl.fernandez wrote: The Cobra is more manuverable so giveing it the tow missile could make it more fun, or the maverick, that would be cool lol.


Another common internet myth. The Apache is actually more maneuverable airframe than Cobra.

Nov 8 2010 Anchor

By manuverable I meant speed 25mph faster not that much but hey F**k it why not right?

blahdy
blahdy Data-Linked AA-12
Nov 8 2010 Anchor

Well speed != maneuverability :)

Also, new Longbow Apache Block 3 is actually faster than Super Cobra, with similar cruise speed profile as the new AH-1Z Viper Cobra :)

But speed really doesn't matter for helicopters. The whole point of helicopter is that unlike jets they can be slow and fire off so much AGM munitions to destroy tanks in large masses. What matters for attack helo platform is maneuverability in small spaces. Apache excels on that front.

But as for putting TOW missiles on Cobra, we'll think about it, as we haven't really thought about what to do with Cobras yet.

Edited by: blahdy

Nov 8 2010 Anchor

You don't like my maverick idea? lol
Would be kind of epic don't you think?

blahdy
blahdy Data-Linked AA-12
Nov 8 2010 Anchor

I don't think that will be done since AGM-65 is not carried by AH-1, nor AH-1Z. AIM-9 is the only non-Army Aviation missile that's put on Cobra to my knowledge.

And the new AH-1Z Viper Cobra does not support TOW missiles either, only AGM-114 Hellfire and AIM-9 are supported at the moment.

Nov 8 2010 Anchor
blahdy
blahdy Data-Linked AA-12
Nov 9 2010 Anchor

mmm that doesn't prove anything other than the fact that you can mount a Maverick on a helicopter and fire it. I'm pretty sure American choppers can also fire Russian Kh-38 missile with some mod work.

I see no documentation showing operational use of Mavericks on Cobra or much less helicopters, only by winged aviation units. If there is a document showing otherwise, please feel free to let me know and we'll reassess the situation then.

Edited by: blahdy

Nov 9 2010 Anchor

Well I didn't find anything on operational use and honestly really didn't expect to find much, maverick is much better suited to fixed wing in my opinion. But hellfire is already used on a superior aircraft so not much can be given to the cobra, so was just giveing some idea's, got the idea from jane's aircraft Recognition guide says it is one of the missiles it uses. Gotta admit it would be fun having an almost 7 times larger warhead on the maverick versus the hellfire or agm-65 e/f/g with 136kg penetrating blast fragmentation warheads. Being supersonic doesn't hurt either.

Just thought it would be funny to have maverick in the mix lol. In a real war scenario yes it would be unlikly to see much else used on an cobra than a hellfire or a European missile.

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